/// <summary>
 ///
 /// </summary>
 public void DeActivateToolTip()
 {
     GUI_Panel_ToolTip.gameObject.SetActive(false);
     GUI_Panel_ToolTip.DeActivate();
     GUI_Panel_ToolTip.transform.position = Vector3.zero;
     StopCoroutine(GUI_Panel_ToolTip.UpdateCount());
 }
Example #2
0
 public void OnPointerExit(PointerEventData eventData)
 {
     toolTip.DeActivate();
 }