/// <summary> /// /// </summary> public void DeActivateToolTip() { GUI_Panel_ToolTip.gameObject.SetActive(false); GUI_Panel_ToolTip.DeActivate(); GUI_Panel_ToolTip.transform.position = Vector3.zero; StopCoroutine(GUI_Panel_ToolTip.UpdateCount()); }
public void OnPointerExit(PointerEventData eventData) { toolTip.DeActivate(); }