Example #1
0
 // Update is called once per frame
 private void Update()
 {
     if (ToolCtrl.GetToolBase()?.gameObject != gameObject)
     {
         SpaceBarUI.transform.position = Camera.main.WorldToScreenPoint(transform.position + UIOffset);
         SpaceBarUI.SetActive(true);
     }
     else
     {
         SpaceBarUI.SetActive(false);
     }
 }
Example #2
0
    // Update is called once per frame
    private void Update()
    {
        var actionable = GetActionablesUtility.GetActionableForHighlight(ToolCtrl.GetToolBase(), transform);

        if (actionable == null)
        {
            HighlightedObject = null;
            PreviousActionable?.RemoveHighlight();
        }

        else if (actionable != PreviousActionable)
        {
            actionable.SetHighlight(HighlightShader);
            HighlightedObject = actionable.gameObject;
            PreviousActionable?.RemoveHighlight();
        }
        //if (actionable != null)
        //{
        //    actionable.SetHighlight(HighlightShader);
        //    HighlightedObject = actionable.gameObject;
        //}

        PreviousActionable = actionable;
    }
    // Update is called once per frame
    private void Update()
    {
        if (Input.GetButtonDown("Action") && !GameController.InMenuScreen)
        {
            //var action = GetActionablesUtility.GetActionableAndPickupable(GetCurrentTool(), transform);


            //if (action != null)
            //{
            //    ActionController.AttemptAction(action);
            //    //ToolController.GetToolBase()?.ToolUsed();
            //}

            var action = HighlightController.HighlightedObject?.GetComponent <Actionable>();

            if (action != null && action.CanBeActioned(GetCurrentTool(), gameObject))
            {
                ActionController.AttemptAction(action);
            }

            if (action != null && !action.CanBeActioned(GetCurrentTool(), gameObject))
            {
                //error sound
                ActionController.Asource.PlayOneShot(ActionController.InvalidActionSound);
            }
        }

        if (Input.GetButtonUp("Action"))
        {
            ActionController.StopAction();
        }

        if (Input.GetButtonDown("Drop"))
        {
            //var ActionablesForDrop = GetActionablesUtility.GetActionablesForDrop(transform);

            //if (ActionablesForDrop == null && ToolController.GetCurrentToolName() != ToolName.NoTool)
            //{
            //    DropTool(ToolController.CurrentTool);
            //    ToolController.RemoveTool();
            //}

            Actionable actionable;

            if (HighlightController.HighlightedObject == null)
            {
                actionable = null;
            }
            else
            {
                actionable = HighlightController.HighlightedObject.GetComponent <Actionable>();
            }

            if (actionable == null && ToolController.GetCurrentToolName() != ToolName.NoTool && ToolController.GetToolBase().CanBeDropped || actionable != null && actionable.IsPickupable && ToolController.GetCurrentToolName() != ToolName.NoTool && ToolController.GetToolBase().CanBeDropped)
            {
                DropTool(ToolController.CurrentTool);
            }
        }

        if (Input.GetKeyDown(KeyCode.N))
        {
            LevelController.LoadNextLevel(FindObjectOfType <LevelManager>().LevelConfig.LevelNumber);
        }

        if (Input.GetButtonDown("Pause"))
        {
            if (!GameController.InPauseMenu)
            {
                GC.PauseGame(GC.PauseMenuPrefab);
            }
            else
            {
                GC.ResumeGame();
            }
        }

        if (Input.GetKeyDown(KeyCode.F12))
        {
            DataCtrl.UnlockAllLevels();
        }
        if (Input.GetKeyDown(KeyCode.F11))
        {
            DataCtrl.ClearPrefs();
        }

        //if (Input.GetButtonDown("PickUp"))
        //{
        //    var pickupable = GetPickupable();
        //    if (pickupable != null)
        //    {
        //        ActionController.AttemptAction(pickupable);
        //    }

        //    else if (pickupable == null && ToolController.GetCurrentToolName() != ToolName.NoTool)
        //    {
        //        DropTool(ToolController.CurrentTool);
        //        ToolController.RemoveTool();
        //    }
        //}
    }