Example #1
0
    public void ForceUpdate()
    {
        InitializeController();
        ToolController tc = ToolController.Instance;

        tc.ForceUpdate();

        Vector3 cameraLookAt     = Camera.main.gameObject.transform.forward;
        float   maxLookAtValue   = Mathf.Max(cameraLookAt.x, cameraLookAt.y, cameraLookAt.z);
        Vector3 boundedLookAt    = cameraLookAt / maxLookAtValue;
        Vector3 desiredLookAt    = boundedLookAt * 0.1f + new Vector3(0.1f, 0.05f, 0f);
        Vector3 expectedPosition = Camera.main.gameObject.transform.position + desiredLookAt;

        Assert.AreEqual(expectedPosition, tc.ToolPosition);

        Assert.AreEqual(ToolType.TOOL_CUBE, tc.ActiveToolType);

        foreach (KeyValuePair <ToolType, Tool> tool in tc.Tools)
        {
            bool expectedActive = ((Tool)tool.Value).Type == ToolType.TOOL_CUBE;
            Assert.AreEqual(expectedActive, ((Tool)tool.Value).IsActive);
        }
    }