//constructor public static Village CreateComponent( Player p, List<Tile> regions, Tile locatedAt, GameObject villagePrefab ) { Debug.Log ("-----Village.CreateComponent() CALLED--------"); Village myVillage = villagePrefab.AddComponent<Village>(); myVillage.controlledRegion = regions;//todo myVillage.controlledBy = p;//TODO: Currently set in Mapgenerator myVillage.myType = VillageType.Hovel; myVillage.supportedUnits = new List<Unit> (); locatedAt.replace (villagePrefab);//to check : Set in Mapgenerator myVillage.locatedAt = locatedAt;//done locatedAt.setVillage (myVillage);//done myVillage.myAction = VillageActionType.ReadyForOrders; myVillage.gold = 0; myVillage.wood = 0; //TODO: set controlledRegions in tiles : Call updateControlledRegionNet() foreach (Tile t in myVillage.controlledRegion) { t.setVillage(myVillage); } return myVillage; }
/* * Function adds t to village region and colors. * this function does NOT remove the tile from the old village. */ public void addTile(Tile t) { controlledRegion.Add(t); t.setVillage(this); int color = this.getPlayer ().getColor (); t.setColor( color ); t.colorTile (); }