public ToolMap(int x, int y, Texture2D pixel, Tool[][] tooltextures, SpriteFont font) { this.pixel = pixel; this.font = font; /*Color[] colors = new Color[]{Color.White, Color.Red, Color.Goldenrod, Color.Green, Color.Blue, Color.Chocolate, Color.Orange, Color.DarkGray, Color.Purple, Color.Black}; */ xmin = x; ymin = y; int[] col = {x,x+90}; xmax = col[1] + 32; int yinterval = 44; ymax = y + 3 * yinterval + 32; xcolwidth = (xmax - xmin) / 2; yrowheight = (ymax - ymin) / 4; tools = new Tile[2][]; for(int j = 0; j < col.Length; j++) { tools[j] = new Tile[4]; for (int i = 0; i < 4; i++) { tools[j][i] = new Tile(j, i, col[j] + 1, 1 + y + yinterval * i, 32, tooltextures[j][i]); } } selected = tools[0][0]; selectedtop = new Rectangle(-40,-40,36,2); selectedbottom = new Rectangle(-40,-40,36,2); selectedleft = new Rectangle(-40,-40,2,36); selectedright = new Rectangle(-40,-40,2,36); updateSelected(selected.getX(), selected.getY(), selected.getLength(), selected.getLength()); astarbutton = new Rectangle(xmin, ymax + 40, 122, 30); playbutton = new Rectangle(xmin, ymax + 90, 122, 30); }
private Tile addToBestPath(List<Tile> bestpath, Tile toadd, Tile prev) { int x = toadd.getX(); int y = toadd.getY(); int mapx = toadd.getMapX(); int mapy = toadd.getMapY(); int len = toadd.getLength(); if(DEBUG) Console.WriteLine("Adding tile at (" + mapx + "," + mapy + ") to bestpath! Cost is " + toadd.getTotalCost()); Tile newadd = new Tile(mapx, mapy, x, y, len, astarwaypoint, Color.White); newadd.setPrevious(prev); bestpath.Add(newadd); return newadd; }