public float GetInputValue(eInput input)
 {
     if (!Theatre.CanPlayersMove())
     {
         return(0f);
     }
     return(SimpleInput.GetInputValue(input, index: ControlType));
 }
 public bool GetInputActive(eInput input)
 {
     if (!Theatre.CanPlayersMove())
     {
         return(false);
     }
     return(SimpleInput.GetInputActive(input, index: ControlType));
 }
 public bool IsInputInState(eInput input, eButtonState state)
 {
     if (!Theatre.CanPlayersMove())
     {
         return(false);
     }
     return(SimpleInput.IsInputInState(input, state, index: ControlType));
 }