public float GetInputValue(eInput input) { if (!Theatre.CanPlayersMove()) { return(0f); } return(SimpleInput.GetInputValue(input, index: ControlType)); }
public bool GetInputActive(eInput input) { if (!Theatre.CanPlayersMove()) { return(false); } return(SimpleInput.GetInputActive(input, index: ControlType)); }
public bool IsInputInState(eInput input, eButtonState state) { if (!Theatre.CanPlayersMove()) { return(false); } return(SimpleInput.IsInputInState(input, state, index: ControlType)); }