public void drawTextureRegion(TextureRegion textureRegion, float x, float y, float width, float height, float rotation) { if (textureRegion.getTexture().getUAddressMode() != _currentUMode || textureRegion.getTexture().getVAddressMode() != _currentVMode) { _currentUMode = textureRegion.getTexture().getUAddressMode(); _currentVMode = textureRegion.getTexture().getVAddressMode(); updateAddressMode(); } var sourceRectangle = new Rectangle(textureRegion.getRegionX(), textureRegion.getRegionY(), textureRegion.getRegionWidth(), textureRegion.getRegionHeight()); if (textureRegion.isFlipX()) { sourceRectangle.X -= sourceRectangle.Width; } if (textureRegion.isFlipY()) { sourceRectangle.Y -= sourceRectangle.Height; } _spriteBatch.Draw(((MonoGameTexture)textureRegion.getTexture()).texture2D, (new Vector2(x, y) + _translation - _rotationCenter) * _scale, sourceRectangle, _tint, rotation, Vector2.Zero, new Vector2(width / textureRegion.getRegionWidth(), height / textureRegion.getRegionHeight()) * _scale, (textureRegion.isFlipX() ? SpriteEffects.FlipHorizontally : SpriteEffects.None) | (textureRegion.isFlipY() ? SpriteEffects.FlipVertically : SpriteEffects.None), 0f); }
public void drawTextureRegion(TextureRegion textureRegion, float x, float y, float width, float height, float rotation) { beginRendering(); if (textureRegion.getTexture().getUAddressMode() != _currentUMode || textureRegion.getTexture().getVAddressMode() != _currentVMode) { _currentUMode = textureRegion.getTexture().getUAddressMode(); _currentVMode = textureRegion.getTexture().getVAddressMode(); updateAddressMode(); } _sharedSourceRectangle.X = textureRegion.getRegionX(); _sharedSourceRectangle.Y = textureRegion.getRegionY(); _sharedSourceRectangle.Width = textureRegion.getRegionWidth(); _sharedSourceRectangle.Height = textureRegion.getRegionHeight(); _sharedPositionVector.X = x; _sharedPositionVector.Y = y; _sharedScaleVector.X = width / textureRegion.getRegionWidth(); _sharedScaleVector.Y = height / textureRegion.getRegionHeight(); _spriteBatch.Draw(((MonoGameTexture)textureRegion.getTexture()).texture2D, _sharedPositionVector, _sharedSourceRectangle, _tint, rotation, Vector2.Zero, _sharedScaleVector, (textureRegion.isFlipX() ? SpriteEffects.FlipHorizontally : SpriteEffects.None) | (textureRegion.isFlipY() ? SpriteEffects.FlipVertically : SpriteEffects.None), 0f); }
public void set(TextureRegion region) { textureDescription.texture = region.getTexture(); offsetU = region.getU(); offsetV = region.getV(); scaleU = region.getU2() - offsetU; scaleV = region.getV2() - offsetV; }
public void setRegion(TextureRegion region, int x, int y, int width, int height) { _texture = region.getTexture(); setRegion(region.getRegionX() + x, region.getRegionY() + y, width, height); }
public void setRegion(TextureRegion region) { _texture = region.getTexture(); setRegion(region.getU(), region.getV(), region.getU2(), region.getV2()); }
private void add(TextureRegion region, out int posX, out int posY) { add(region.getTexture(), region.getRegionX(), region.getRegionY(), region.getRegionWidth(), region.getRegionHeight(), out posX, out posY); }
public Texture getTexture() { return(_textureRegion.getTexture()); }