public Button(TextureRegion normal, TextureRegion pressed) { normalTextureRegion = normal; pressedTextureRegion = pressed; }
protected override void LoadContent() { _spriteBatch = new SpriteBatch(GraphicsDevice); var tex = Content.Load <Texture2D>("TestTextures/Test"); var fengPortrait = new TextureRegion(Content.Load <Texture2D>("Portraits/framedFeng")); var knightPortrait = new TextureRegion(Content.Load <Texture2D>("Portraits/framedKnight")); var fengPortraitGolden = new TextureRegion(Content.Load <Texture2D>("Portraits/framedFengGolden")); var knightPortraitGolden = new TextureRegion(Content.Load <Texture2D>("Portraits/framedKnightGolden")); var titleStyle = new UntexturedStyle(_spriteBatch) { Font = new GenericSpriteFont(Content.Load <SpriteFont>("Fonts/alagard")), TextScale = 8.0f, PanelTexture = new NinePatch(new TextureRegion(tex, 0, 8, 24, 24), 8), ButtonTexture = new NinePatch(new TextureRegion(tex, 24, 8, 16, 16), 4), }; var style = new UntexturedStyle(_spriteBatch) { Font = new GenericSpriteFont(Content.Load <SpriteFont>("Fonts/alagard")), TextScale = 2.25f, TextFieldTexture = new NinePatch(new TextureRegion(tex, 24, 8, 16, 16), 4), PanelTexture = new NinePatch(new TextureRegion(tex, 0, 8, 24, 24), 8), ButtonTexture = new NinePatch(new TextureRegion(tex, 24, 8, 16, 16), 4), ScrollBarBackground = new NinePatch(new TextureRegion(tex, 12, 0, 4, 8), 1, 1, 2, 2), ScrollBarScrollerTexture = new NinePatch(new TextureRegion(tex, 8, 0, 4, 8), 1, 1, 2, 2) }; UiSystem = new UiSystem(Window, GraphicsDevice, style); titleUi = new UiSystem(Window, GraphicsDevice, titleStyle); var prgTitle = new Paragraph(Anchor.TopCenter, 1, "Way of The", true) { PositionOffset = new Vector2(0, 20) }; var prgSubTitle = new Paragraph(Anchor.TopCenter, 1, "Sword", true) { PositionOffset = new Vector2(0, 140) }; titleUi.Add("title", prgTitle); titleUi.Add("subTitle", prgSubTitle); var panel = new Panel(Anchor.Center, new Vector2(GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height), positionOffset: Vector2.Zero); var imgFeng = new Image(Anchor.Center, new Vector2(200, 200), fengPortrait) { IsHidden = true, PositionOffset = new Vector2(-150, 20) }; var btnFeng = new Button(Anchor.Center, imgFeng.Size, "") { HoveredColor = Color.Transparent, NormalColor = Color.Transparent, PositionOffset = new Vector2(-150, 20), IsHidden = true }; var imgKnight = new Image(Anchor.Center, new Vector2(235, 235), knightPortrait) { IsHidden = true, PositionOffset = new Vector2(150, 32) };; var btnKnight = new Button(Anchor.Center, imgKnight.Size, "") { HoveredColor = Color.Transparent, NormalColor = Color.Transparent, PositionOffset = new Vector2(150, 32), IsHidden = true }; var prgAuthor = new Paragraph(Anchor.Center, 1, "By Ethan Eshed", true) { PositionOffset = new Vector2(0, 80) }; var btnPlay = new Button(Anchor.BottomCenter, new Vector2(200, 50), "Play") { PositionOffset = new Vector2(0, 35) }; var btnFight = new Button(Anchor.BottomCenter, new Vector2(200, 50), "Fight!") { IsHidden = true, PositionOffset = new Vector2(0, 35) }; var prgPlayers = new Paragraph(Anchor.Center, 1, "Select your Champion", true) { PositionOffset = new Vector2(0, -120), IsHidden = true }; var btnProceed = new Button(Anchor.BottomCenter, new Vector2(200, 50), "Proceed") { IsHidden = true, PositionOffset = new Vector2(0, 35) }; var prgNickName = new Paragraph(Anchor.Center, 1, "Enter your Name", true) { PositionOffset = new Vector2(-19, -80), IsHidden = true }; var txtBoxNickName = new TextField(Anchor.Center, new Vector2(400, 50)) { IsHidden = true, PositionOffset = new Vector2(0, 30) }; var btnBack = new Button(Anchor.TopRight, new Vector2(200, 50), "Back") { IsHidden = true, PositionOffset = new Vector2(15, 15), OnPressed = e => { if (!btnFight.IsHidden) // champion select screen { btnProceed.IsHidden = false; txtBoxNickName.IsHidden = false; prgNickName.IsHidden = false; e.IsHidden = false; prgPlayers.IsHidden = true; imgFeng.IsHidden = true; imgKnight.IsHidden = true; btnFight.IsHidden = true; btnFeng.IsHidden = true; btnKnight.IsHidden = true; } else { prgTitle.IsHidden = false; prgSubTitle.IsHidden = false; prgAuthor.IsHidden = false; btnPlay.IsHidden = false; btnProceed.IsHidden = true; txtBoxNickName.IsHidden = true; prgNickName.IsHidden = true; e.IsHidden = true; } } }; btnPlay.OnPressed = e => { prgTitle.IsHidden = true; prgSubTitle.IsHidden = true; prgAuthor.IsHidden = true; e.IsHidden = true; btnBack.IsHidden = false; btnProceed.IsHidden = false; txtBoxNickName.IsHidden = false; prgNickName.IsHidden = false; }; btnProceed.OnPressed = e => { if (!txtBoxNickName.Text.Equals("")) { prgPlayers.IsHidden = false; imgFeng.IsHidden = false; imgKnight.IsHidden = false; btnFight.IsHidden = false; btnFeng.IsHidden = false; btnKnight.IsHidden = false; btnProceed.IsHidden = true; txtBoxNickName.IsHidden = true; prgNickName.IsHidden = true; nickName = txtBoxNickName.Text; } }; btnFeng.OnPressed = e => { imgKnight.Texture = knightPortrait; imgFeng.Texture = fengPortraitGolden; champion = "feng"; }; btnFeng.OnMouseEnter = e => { imgFeng.Texture = fengPortraitGolden; }; btnFeng.OnMouseExit = e => { if (champion != "feng") { imgFeng.Texture = fengPortrait; } }; btnKnight.OnPressed = e => { imgFeng.Texture = fengPortrait; imgKnight.Texture = knightPortraitGolden; champion = "knight"; }; btnKnight.OnMouseEnter = e => { imgKnight.Texture = knightPortraitGolden; }; btnKnight.OnMouseExit = e => { if (champion != "knight") { imgKnight.Texture = knightPortrait; } }; btnFight.OnPressed = e => { if (champion != "none") { UiSystem.Dispose(); titleUi.Dispose(); Exit(); Communicator.Setup(champion, nickName); } }; panel.AddChild(prgPlayers); panel.AddChild(prgAuthor); panel.AddChild(btnPlay); panel.AddChild(btnBack); panel.AddChild(imgFeng); panel.AddChild(imgKnight); panel.AddChild(btnFight); panel.AddChild(btnFeng); panel.AddChild(btnKnight); panel.AddChild(btnPlay); panel.AddChild(txtBoxNickName); panel.AddChild(btnProceed); panel.AddChild(prgNickName); UiSystem.Add("StartMenu", panel); }
public Stamp(TextureRegion textureRegion) { _textureRegion = textureRegion; Width = _textureRegion.Width; Height = _textureRegion.Height; }
public static TextureAttribute createBump(TextureRegion region) { return(new TextureAttribute(Bump, region)); }
public static TextureAttribute createEmissive(TextureRegion region) { return(new TextureAttribute(Emissive, region)); }
public TextureAttribute(long type, TextureRegion region) : this(type) { set(region); }
public static TextureAttribute createSpecular(TextureRegion region) { return(new TextureAttribute(Specular, region)); }
public int add(TextureRegion region, float x, float y, float scaleX, float scaleY) { return(add(region, x, y, 1, 1, 0, 0, 0)); }
public int add(TextureRegion region, float x, float y, float scaleX, float scaleY, float originX, float originY, float rotation) { return(add(region, x, y, 1, 1, 0, 0, 0, false, false)); }
private void add(TextureRegion region, out int posX, out int posY) { add(region.getTexture(), region.getRegionX(), region.getRegionY(), region.getRegionWidth(), region.getRegionHeight(), out posX, out posY); }
public int add(TextureRegion region, float x, float y) { return(add(region, x, y, 1, 1)); }
//================================================================ //Constructors //================================================================ public Button(Vector2 pos, TextureRegion region) : base(pos) { regions = new TextureRegion[1]; regions[0] = region; }
public static void Init() { if (letterB != null) { return; } var d = DateTime.Now; flipAll = d.Month == 4 && d.Day == 1; showK = Rnd.Float() < 0.999f; flipR = Rnd.Float() > 0.999f; extremeWave = Rnd.Float() > 0.999f; knig = true; var anim = Animations.Get("logo"); letterB = anim.GetSlice("b"); letterU = anim.GetSlice("u"); letterR = anim.GetSlice("r"); letterN1 = anim.GetSlice("n1"); letterI1 = anim.GetSlice("i1"); letterN2 = anim.GetSlice("n2"); letterG1 = anim.GetSlice("g1"); letterK = anim.GetSlice("k"); letterN3 = anim.GetSlice("n3"); letterI2 = anim.GetSlice("i2"); letterG2 = anim.GetSlice("g2"); letterH = anim.GetSlice("h"); letterT = anim.GetSlice("t"); dot = anim.GetSlice("dot"); anim = Animations.Get("logobg"); letterWB = anim.GetSlice("b"); letterWU = anim.GetSlice("u"); letterWR = anim.GetSlice("r"); letterWN1 = anim.GetSlice("n1"); letterWI1 = anim.GetSlice("i1"); letterWN2 = anim.GetSlice("n2"); letterWG1 = anim.GetSlice("g1"); letterWK = anim.GetSlice("k"); letterWN3 = anim.GetSlice("n3"); letterWI2 = anim.GetSlice("i2"); letterWG2 = anim.GetSlice("g2"); letterWH = anim.GetSlice("h"); letterWT = anim.GetSlice("t"); wdot = anim.GetSlice("dot"); letterBB = anim.GetSlice("bb"); letterBU = anim.GetSlice("bu"); letterBR = anim.GetSlice("br"); letterBN1 = anim.GetSlice("bn1"); letterBI1 = anim.GetSlice("bi1"); letterBN2 = anim.GetSlice("bn2"); letterBG1 = anim.GetSlice("bg1"); letterBK = anim.GetSlice("bk"); letterBN3 = anim.GetSlice("bn3"); letterBI2 = anim.GetSlice("bi2"); letterBG2 = anim.GetSlice("bg2"); letterBH = anim.GetSlice("bh"); letterBT = anim.GetSlice("bt"); bdot = anim.GetSlice("bdot"); }
public void Draw(SpriteBatch batch, Rectangle dest, float opacity = 1.0f) { TextureRegion.Draw(batch, dest, Color * opacity); }
public ParticleInfo(TextureRegion region, Color color, ref Matrix transform) { this.region = region; this.color = color; this.transform = transform; }
public PlayerSpawn(TextureRegion textureRegion, Stage stage) { this.textureRegion = textureRegion; this.stage = stage; }
public NinePatch newNinePatch(TextureRegion region, int left, int right, int top, int bottom) { return(new MonoGameNinePatch(region, left, right, top, bottom)); }
public void drawTextureRegion(TextureRegion textureRegion, float x, float y) { drawTextureRegion(textureRegion, x, y, textureRegion.getRegionWidth(), textureRegion.getRegionHeight()); }
public static TextureAttribute createDiffuse(TextureRegion region) { return(new TextureAttribute(Diffuse, region)); }
public void drawTextureRegion(TextureRegion textureRegion, float x, float y, float width, float height) { drawTextureRegion(textureRegion, x, y, width, height, 0); }
public static TextureAttribute createNormal(TextureRegion region) { return(new TextureAttribute(Normal, region)); }
public static bool Prefix(TextureRegion region, int x0, int y0, int x1, int y1) { if (!_lightsOut) { return(true); } var config = ConfigManager.Config; byte[] visible = Grid.Visible; var lightIntensityIndexer = Grid.LightIntensity; var lowestFogVal = config.LowestFog; var gameCycle = GameClock.Instance.GetCycle(); if (lowestFogVal == 0 && gameCycle < 3) { lowestFogVal = Math.Max(0, (3 - gameCycle) * 10); } for (var y = y0; y <= y1; ++y) { for (var x = x0; x <= x1; ++x) { var cell = Grid.XYToCell(x, y); if (visible[cell] == 0) { region.SetBytes(x, y, 0); continue; } var lux = lightIntensityIndexer[cell]; if (lux == 0) { var neighboringCells = new List <int>(); if (Grid.IsValidCell(Grid.CellAbove(cell))) { neighboringCells.Add(Grid.CellAbove(cell)); } if (Grid.IsValidCell(Grid.CellUpRight(cell))) { neighboringCells.Add(Grid.CellUpRight(cell)); } if (Grid.IsValidCell(Grid.CellRight(cell))) { neighboringCells.Add(Grid.CellRight(cell)); } if (Grid.IsValidCell(Grid.CellDownRight(cell))) { neighboringCells.Add(Grid.CellDownRight(cell)); } if (Grid.IsValidCell(Grid.CellBelow(cell))) { neighboringCells.Add(Grid.CellBelow(cell)); } if (Grid.IsValidCell(Grid.CellDownLeft(cell))) { neighboringCells.Add(Grid.CellDownLeft(cell)); } if (Grid.IsValidCell(Grid.CellLeft(cell))) { neighboringCells.Add(Grid.CellLeft(cell)); } if (Grid.IsValidCell(Grid.CellUpLeft(cell))) { neighboringCells.Add(Grid.CellUpLeft(cell)); } var light = 0; foreach (var c in neighboringCells) { light += Grid.LightIntensity[c]; } lux = light / neighboringCells.Count; } var luxMapped = Math.Min(lux, config.LuxThreshold); var output = Remap(luxMapped, 0, config.LuxThreshold, lowestFogVal, config.HighestFog); region.SetBytes(x, y, (byte)output); } } return(false); }
public static TextureAttribute createAmbient(TextureRegion region) { return(new TextureAttribute(Ambient, region)); }
public Sprite newSprite(TextureRegion texture) { return(new MonoGameSprite(texture)); }
public static TextureAttribute createReflection(TextureRegion region) { return(new TextureAttribute(Reflection, region)); }
public Sprite newSprite(TextureRegion texture, int x, int y, int width, int height) { return(new MonoGameSprite(texture, x, y, width, height)); }
public RandomFrameComponent(string anim) { var list = Animations.Get(anim).Layers.First().Value; Sprite = list[Rnd.Int(list.Count)].Texture; }
public TextureRegion newTextureRegion(TextureRegion texture) { return(new MonoGameTextureRegion(texture)); }
public static TextureRegionAtlas FromGDX(string data, Func <string, Texture2D> textureLoader) { GDXPageData pageData = null; var spriteDatas = new Dictionary <string, GDXSpriteData>(); using (var textReader = new StringReader(data)) { GDXSpriteData spriteData = null; while (true) { var s = textReader.ReadLine(); if (s == null) { break; } s = s.Trim(); if (string.IsNullOrEmpty(s)) { // New PageData pageData = null; continue; } if (pageData == null) { var texture = textureLoader(s); if (texture == null) { throw new Exception(string.Format("Unable to resolve texture {0}", s)); } pageData = new GDXPageData { Texture = texture }; continue; } if (!s.Contains(":")) { spriteData = new GDXSpriteData { PageData = pageData, Name = s }; spriteDatas[s] = spriteData; continue; } var parts = s.Split(':'); var key = parts[0].Trim().ToLower(); var value = parts[1].Trim(); switch (key) { case "format": SurfaceFormat format; if (!Enum.TryParse(value, out format)) { #if !XENKO format = SurfaceFormat.Color; #else format = SurfaceFormat.R8G8B8A8_SNorm; #endif } pageData.Format = format; break; case "filter": parts = value.Split(','); var minFilter = (GDXTextureFilter)Enum.Parse(typeof(GDXTextureFilter), parts[0].Trim()); var magFilter = (GDXTextureFilter)Enum.Parse(typeof(GDXTextureFilter), parts[1].Trim()); pageData.Filter = FromGDXFilters(minFilter, magFilter); break; case "repeat": if (value == "x") { pageData.UWrap = TextureAddressMode.Wrap; } else if (value == "y") { pageData.VWrap = TextureAddressMode.Wrap; } else if (value == "xy") { pageData.UWrap = TextureAddressMode.Wrap; pageData.VWrap = TextureAddressMode.Wrap; } break; case "rotate": bool isRotated; bool.TryParse(value, out isRotated); spriteData.IsRotated = isRotated; break; case "xy": parts = value.Split(','); spriteData.SourceRectangle.X = int.Parse(parts[0].Trim()); spriteData.SourceRectangle.Y = int.Parse(parts[1].Trim()); break; case "size": if (spriteData == null) { continue; } parts = value.Split(','); spriteData.SourceRectangle.Width = int.Parse(parts[0].Trim()); spriteData.SourceRectangle.Height = int.Parse(parts[1].Trim()); break; case "orig": parts = value.Split(','); spriteData.OriginalSize = new Point(int.Parse(parts[0].Trim()), int.Parse(parts[1].Trim())); break; case "offset": parts = value.Split(','); spriteData.Offset = new Point(int.Parse(parts[0].Trim()), int.Parse(parts[1].Trim())); break; case "split": parts = value.Split(','); var split = new Thickness { Left = int.Parse(parts[0].Trim()), Right = int.Parse(parts[1].Trim()), Top = int.Parse(parts[2].Trim()), Bottom = int.Parse(parts[3].Trim()) }; spriteData.Split = split; break; } } } var result = new TextureRegionAtlas(); var regions = result.Regions; foreach (var sd in spriteDatas) { var texture = sd.Value.PageData.Texture; var bounds = sd.Value.SourceRectangle; TextureRegion IRenderable; if (!sd.Value.Split.HasValue) { IRenderable = new TextureRegion(texture, bounds); } else { IRenderable = new NinePatchRegion(texture, bounds, sd.Value.Split.Value); } regions[sd.Key] = IRenderable; } return(result); }
public TextureRegion newTextureRegion(TextureRegion texture, int width, int height) { return(new MonoGameTextureRegion(texture, width, height)); }
public override void AddComponents() { base.AddComponents(); Height = 24; AlwaysActive = true; if (FromBottom) { var level = Run.Level; var x = (int)(X / 16); var y = (int)((Y + 8) / 16); OriginalTile = level.Get(x, y); if (OriginalTile == Tile.Chasm) { Done = true; return; } if (!OriginalTile.IsWall()) { Z = -8; } Scale.X = 1; Scale.Y = 1; level.Set(x, y, Tile.Chasm); level.UpdateTile(x, y); level.ReCreateBodyChunk(x, y); Tween.To(MaxZ, Z, z => { if (z > 8) { Depth = Layers.FlyingMob; } Z = z; }, 0.5f, Ease.QuadIn).OnEnd = () => { Tween.To(Target.X, X, v => X = v, 1f, Ease.QuadInOut); Tween.To(Target.Y, Y, v => Y = v, 1f, Ease.QuadInOut).OnEnd = () => { x = (int)((Target.X + 8) / 16); y = (int)((Target.Y + 8) / 16); if (level.Get(x, y) != Tile.Chasm) { Top = TopTarget; } else { TargetZ = -8; Tile = OriginalTile; } AnimateFall(); }; }; } else { Z = MaxZ; Depth = Layers.FlyingMob; Tween.To(1f, Scale.X, x => Scale.X = x, 0.4f); Tween.To(1f, Scale.Y, x => Scale.Y = x, 0.4f); AnimateFall(); } AddComponent(new ShadowComponent(RenderShadow)); }
public Frame(TextureRegion textureRegion, double duration) { textureRegion.ThrowIfNull(nameof(textureRegion)); this.TextureRegion = textureRegion; Duration = duration; }