public Sprite(float pX, float pY, TextureRegion pTextureRegion, RectangleVertexBuffer pRectangleVertexBuffer) : base(pX, pY, pTextureRegion.GetWidth(), pTextureRegion.GetHeight(), pTextureRegion, pRectangleVertexBuffer) { }
// =========================================================== // Constants // =========================================================== // =========================================================== // Fields // =========================================================== // =========================================================== // Constructors // =========================================================== public Sprite(float pX, float pY, TextureRegion pTextureRegion) : base(pX, pY, pTextureRegion.GetWidth(), pTextureRegion.GetHeight(), pTextureRegion) { }