public override void Load() { bump_sfx = Content.Get <Effect>("menu"); size = Game.ScreenSize; background = new TiledSprite(Content.Get <Texture2D>("bg3"), size.W, size.H); background.SetScrollSpeed(0.02f, 0.02f); sprite = new Sprite(Content.Get <Texture2D>("particles"), 96, 64, 32, 32); tweenedSprite = new Sprite(Content.Get <Texture2D>("zazaka")); tweenedValue = new RangedValue(50, 300); tweener = new Tweener(); tweener .Tween(0, tweenedValue, 50) .Easing(EasingFunctions.QuadraticInOut) .RepeatForever() .AutoReverse(); sprite.SetColor(Color.Red); sprite.SetOrigin(0.5f, 0.5f); timer = new Timer(); animated_sprite = new MultiframeSprite( TextureAtlas.FromGrid( Content.Get <Texture2D>("spritesheet"), 4, 4 ) ); timer.Every(16, () => animated_sprite.SetColor(RandomEx.NextColor())); animated_sprite.SetFrameSpeed(5); animated_sprite .AddAnimation( "idle_up", 0 ) .AddAnimation( "idle_horiz", 4 ) .AddAnimation( "idle_down", 8 ) .AddAnimation( "walk_up", 0, 1, 2, 3 ) .AddAnimation( "walk_horiz", 4, 5, 6, 7 ) .AddAnimation( "walk_down", 8, 9, 10, 11 ) .SetAnimation("idle_horiz"); _trail = new ParticleEmitter( new Sprite(Content.Get <Texture2D>("particles"), 0, 0, 32, 32), new ParticleEmitterProps { MaxParticles = 500, Emission = 500, ImmediateFullEmission = false, LifeTime = -1, Relative = true, ParticleLife = new Range <float>(0.5f, 1.0f), InitialPositionDisplacement = new Range <Vector2>(new Vector2(-10, -10), new Vector2(10, 10)), Direction = 0, StartColor = Color.Cyan, EndColor = Color.Fuchsia, StartOpacity = 1.0f, EndOpacity = 0.0f, StartScale = new Range <float>(1.0f, 2.0f), EndScale = 0.5f, Speed = new Range <float>(20.0f, 100.0f), Spread = 0.1f, Gravity = 100.0f, SpinSpeed = 10.0f, RadialAccel = 20.0f, TangentialAccel = 30.0f }); _explosion = new ParticleEmitter( new Sprite(Content.Get <Texture2D>("particles"), 0, 64, 32, 32), new ParticleEmitterProps { MaxParticles = 1000, Emission = 200, ImmediateFullEmission = true, LifeTime = 0.2f, Relative = false, ParticleLife = new Range <float>(0.2f, 0.5f), InitialPositionDisplacement = new Range <Vector2>(new Vector2(-10, -10), new Vector2(10, 10)), Direction = 0, Spread = Calc.TWO_PI, StartColor = Color.Red, EndColor = Color.Gray, StartOpacity = 1.0f, EndOpacity = 0.0f, StartScale = 1.0f, EndScale = 0.5f, Speed = new Range <float>(100.0f, 150.0f), Gravity = 500.0f, SpinSpeed = 50.0f, RadialAccel = 50.0f, TangentialAccel = 50.0f } ); _trail.FireAt(particle_x, particle_y); }