private void LoadTextures() { // Load the terrain atlas. if (TerrainAtlas == null) { var tex = Main.ContentMangager.Load <Texture2D>("Textures/Default Terrain"); TerrainAtlas = new TextureAtlas <byte>(tex); byte[] ids = new byte[4]; for (byte i = 0; i < ATLAS_WIDTH * ATLAS_HEIGHT; i++) { ids[i] = i; } TerrainAtlas.AddGridSprites(ids, ATLAS_WIDTH, ATLAS_HEIGHT, TILE_SIZE, TILE_SIZE); } }