private static void PreLoad() { Debug.LogInfo("Loading shaders", p_post: Indent); { Shader.Load("ui_shader", "ui_shader"); ui_shader = ShaderRegistry.Get("ui_shader"); } Debug.LogInfo("Shaders loaded", p_pre: Unindent); GUIAtlas = TextureAtlas.Build("gui_texture_atlas", "GUI", "gui"); BlocksAtlas = TextureAtlas.Build("blocks_texture_atlas", "Blocks", "block"); }