public void Draw(SpriteBatch spriteBatch, Vector2 Position) { Texture = Texture2DStorage.GetOpenDoorRightSpriteSheet(); Nullable <Rectangle> sourceRectangle = new Rectangle(0, 0, Texture.Width, Texture.Height); destinationRectangle = new Rectangle(400, 100, Texture.Width / 2, Texture.Height / 2); spriteBatch.Draw(Texture, destinationRectangle, sourceRectangle, Color.White); }