private void OnCollisionEnter(Collision collision)
    {
        GameObject hit    = collision.gameObject;
        Health     health = hit.GetComponent <Health>();
        Playerteam Team   = hit.GetComponent <Playerteam>();
        int        myTeam = shooter.GetComponent <Playerteam>().Team;

        //FirstPersonController fps = hit.GetComponent<FirstPersonController>();

        /*if (fps.pid.isLocalPlayer)
         * {
         *  return;
         * }*/

        if (collision.collider.transform != shooter)
        {
            if (health != null)
            {
                if (myTeam != Team.Team)
                {
                    health.TakeDamage(10);
                    if (Team.Team == 2)
                    {
                        Score.AddRed(10);
                    }

                    if (Team.Team == 1)
                    {
                        Score.AddBlue(10);
                    }
                }
            }
            Destroy(gameObject);
        }
    }