public override void Init(SwipeToScoreStateMachine stateMachine) { base.Init(stateMachine); levelGenerator.Init(gameData); gameData.CurrentBall.OnShoot += Shoot; swipeUI.Init(); swipeUI.OnBallTypeChanged += SetBallType; }
public virtual void Init(SwipeToScoreStateMachine stateMachine) { this.stateMachine = stateMachine; this.gameData = stateMachine.GameData; }
public override void Init(SwipeToScoreStateMachine stateMachine) { base.Init(stateMachine); shootUI.Init(); shootUI.OnRetry += Retry; }