public void RegisterTerrain(IGpuDrivenTerrain terrain) { if (m_TerrainPass != null) { m_TerrainPass.Register(terrain); } }
public void Register(IGpuDrivenTerrain terrain) { terrainQueue.Enqueue(terrain); }
public void RegisterTerrain(IGpuDrivenTerrain terrain) { if (m_TerrainPass != null) { m_TerrainPass.Register(terrain); } }
public void Register(IGpuDrivenTerrain terrain) { terrainQueue.Enqueue(terrain); }