Example #1
0
        /// <summary>
        /// Draws the game to the Window.
        /// </summary>
        /// <param name="myGame">The details of the game -- mostly top card and scores.</param>
        private static void DrawGame(Snap myGame)
        {
            SwinGame.DrawBitmap("cardsBoard.png", 0, 0);

            // Draw the top card
            Card top = myGame.TopCard;

            if (top != null)
            {
                SwinGame.DrawText("Top Card is " + top.ToString(), Color.White, "GameFont", 0, 20);
                SwinGame.DrawText("Player 1 score: " + myGame.Score(0), Color.White, "GameFont", 0, 40);
                SwinGame.DrawText("Player 2 score: " + myGame.Score(1), Color.White, "GameFont", 0, 60);
                SwinGame.DrawCell(SwinGame.BitmapNamed("Cards"), top.CardIndex, 521, 153);
            }
            else
            {
                SwinGame.DrawText("No card played yet...", Color.RoyalBlue, 0, 20);
            }

            // Draw the back of the cards... to represent the deck
            SwinGame.DrawCell(SwinGame.BitmapNamed("Cards"), 52, 155, 153);

            //Draw onto the screen
            SwinGame.RefreshScreen(60);
        }
Example #2
0
    /// <summary>
    /// Displays a message to the user
    /// </summary>
    private static void ShowMessage(string message, int number)
    {
        const int Tx    = 310;
        const int Ty    = 493;
        const int Tw    = 200;
        const int Th    = 25;
        const int Steps = 5;
        const int Bg_X  = 279;
        const int Bg_Y  = 453;

        int       fullW;
        Rectangle toDraw = new Rectangle();

        fullW = 260 * number / Steps;
        SwinGame.DrawBitmap(_LoaderEmpty, Bg_X, Bg_Y);
        SwinGame.DrawCell(_LoaderFull, 0, Bg_X, Bg_Y);

        toDraw.X      = Tx;
        toDraw.Y      = Ty;
        toDraw.Width  = Tw;
        toDraw.Height = Th;
        SwinGame.DrawText(message, Color.White, Color.Transparent, _LoadingFont, FontAlignment.AlignCenter, toDraw);

        SwinGame.RefreshScreen();
        SwinGame.ProcessEvents();
    }
Example #3
0
        private static void ShowMessage(string message, int number)
        {
            const int TX    = 310;
            const int TY    = 493;
            const int TW    = 200;
            const int TH    = 25;
            const int STEPS = 5;
            const int BG_X  = 279;
            const int BG_Y  = 453;

            int       fullW;
            Rectangle toDraw;

            fullW = 260 * number / STEPS;
            SwinGame.DrawBitmap(_LoaderEmpty, BG_X, BG_Y);
            SwinGame.DrawCell(_LoaderFull, 0, BG_X, BG_Y);
            // SwinGame.DrawBitmapPart(_LoaderFull, 0, 0, fullW, 66, BG_X, BG_Y)

            toDraw.X      = TX;
            toDraw.Y      = TY;
            toDraw.Width  = TW;
            toDraw.Height = TH;
            SwinGame.DrawTextLines(message, Color.White, Color.Transparent, _LoadingFont, FontAlignment.AlignCenter, toDraw);
            // SwinGame.DrawTextLines(message, Color.White, Color.Transparent, _LoadingFont, FontAlignment.AlignCenter, TX, TY, TW, TH)

            SwinGame.RefreshScreen();
            SwinGame.ProcessEvents();
        }
Example #4
0
        /// <summary>
        /// Draws the game to the Window.
        /// </summary>
        /// <param name="myGame">The details of the game -- mostly top card and scores.</param>
        private static void DrawGame(Snap myGame)
        {
            SwinGame.DrawBitmap("cardsBoard.png", 0, 0);

            // Draw the top card
            Card top = myGame.TopCard;

            if (top != null)
            {
                SwinGame.LoadFontNamed("GameFont", "Chunkfive.otf", 24);
                SwinGame.DrawText("Top Card is " + top.ToString(), Color.RoyalBlue, 0, 20);
                SwinGame.DrawText("Player 1 score: " + myGame.Score(0), Color.RoyalBlue, 0, 30);
                SwinGame.DrawText("Player 2 score: " + myGame.Score(1), Color.RoyalBlue, 0, 40);
                SwinGame.DrawCell(SwinGame.BitmapNamed("Cards"),
                                  top.CardIndex, 521, 153);
                SwinGame.LoadSoundEffectNamed("Slap1", "slap1.wav");
                SwinGame.PlaySoundEffect("Slap1");
                SwinGame.DrawText("Player 1 score:" + myGame.Score(0), Color.Red, "GameFont", 0, 30);
                SwinGame.DrawText("Player 2 score: " + myGame.Score(1), Color.RoyalBlue, "GameFont", 0, 40);
                SwinGame.DrawCell(SwinGame.BitmapNamed("Cards"), top.CardIndex, 350, 50);
            }
            else
            {
                SwinGame.DrawText("No card played yet...", Color.RoyalBlue, 0, 20);
            }

            // Draw the back of the cards... to represent the deck
            SwinGame.DrawCell(SwinGame.BitmapNamed("Cards"), 52, 155, 153);
            SwinGame.DrawCell(SwinGame.BitmapNamed("Cards"), 52, 160, 50);
            SwinGame.LoadSoundEffectNamed("Slap2", "slap2.wav");
            SwinGame.PlaySoundEffect("Slap2");

            //Draw onto the screen
            SwinGame.RefreshScreen(60);
        }
Example #5
0
    private static void ShowMessage(string message, int number)
    {
        const int BG_Y = 453;
        const int TX   = 310;
        const int TY   = 493;
        const int TW   = 200;
        const int TH   = 25;
        const int BG_X = 279;

        // const int STEPS = 5;

        SwinGame.DrawBitmap(_loaderEmpty, BG_X, BG_Y);
        SwinGame.DrawCell(_loaderFull, 0, BG_X, BG_Y);

        // TODO(Xavier): This is not supported, find alternative
        // int fullW = (260 * number) / STEPS;
        // SwinGame.DrawBitmapPart(_LoaderFull, 0, 0, fullW, 66, BG_X, BG_Y)

        Rectangle toDraw = new Rectangle();

        toDraw.X      = TX;
        toDraw.Y      = TY;
        toDraw.Width  = TW;
        toDraw.Height = TH;


        // SwinGame.DrawTextLines (message, Color.White, Color.Transparent, _LoadingFont, FontAlignment.AlignCenter, toDraw);
        // SwinGame.DrawTextLines(message, Color.White, Color.Transparent, _LoadingFont, FontAlignment.AlignCenter, TX, TY, TW, TH)
        SwinGame.DrawText(message, Color.White, Color.Transparent, _loadingFont, FontAlignment.AlignCenter, toDraw);
        SwinGame.DrawText(message, Color.White, Color.Transparent, _loadingFont, FontAlignment.AlignCenter, toDraw);

        SwinGame.RefreshScreen();
        SwinGame.ProcessEvents();
    }
Example #6
0
        /// <summary>
        /// Draws the game to the Window.
        /// </summary>
        /// <param name="myGame">The details of the game -- mostly top card and scores.</param>
        private static void DrawGame(Snap myGame)
        {
            SwinGame.DrawBitmap("cardsBoard.png", 0, 0);

            SwinGame.LoadFontNamed("GameFont", "Chunk.otf", 24);
            SwinGame.LoadFontNamed("TopFont", "Chunk.otf", 32);
            SwinGame.LoadFontNamed("StartFont", "Chunk.otf", 24);

            // Draw the top card
            Card top = myGame.TopCard;

            if (top != null)
            {
                SwinGame.DrawText("Top Card is " + top.ToString(), Color.Red, "TopFont", 310, 105);
                SwinGame.DrawText("Player 1 score: " + myGame.Score(0), Color.White, "GameFont", 45, 40);
                SwinGame.DrawText("Player 2 score: " + myGame.Score(1), Color.White, "GameFont", 625, 40);
                SwinGame.DrawCell(SwinGame.BitmapNamed("Cards"), top.CardIndex, 565, 225);
            }
            else
            {
                SwinGame.DrawText("No card played yet...", Color.Red, "StartFont", 10, 10);
            }


            // Draw the back of the cards... to represent the deck
            SwinGame.DrawCell(SwinGame.BitmapNamed("Cards"), 52, 200, 230);

            //Draw onto the screen
            SwinGame.RefreshScreen(60);
        }
Example #7
0
        /// <summary>
        /// Draws the game to the Window.
        /// </summary>
        /// <param name="myGame">The details of the game -- mostly top card and scores.</param>
        private static void DrawGame(Snap myGame)
        {
            //SwinGame.ClearScreen(Color.White);
            SwinGame.DrawBitmap("cardsBoard.png", 0, 0);

            //Load Chunkfive font
            SwinGame.LoadFontNamed("GameFont", "chunkfive.otf", 24);

            // Draw the top card
            Card top = myGame.TopCard;

            if (top != null)
            {
                SwinGame.DrawText("Top Card is " + top.ToString(), Color.WhiteSmoke, 0, 10);
                SwinGame.DrawText("" + myGame.Score(0), Color.White, "GameFont", 77, 52);
                SwinGame.DrawText("" + myGame.Score(1), Color.White, "GameFont", 769, 55);
                SwinGame.DrawCell(SwinGame.BitmapNamed("Cards"), top.CardIndex, 521, 153);
            }
            else
            {
                SwinGame.DrawText("No card played yet...", Color.WhiteSmoke, 0, 10);
            }

            // Draw the back of the cards... to represent the deck
            SwinGame.DrawCell(SwinGame.BitmapNamed("Cards"), 52, 155, 153);

            //Draw onto the screen
            SwinGame.RefreshScreen(60);
        }
Example #8
0
        /// <summary>
        /// Draws the game to the Window.
        /// </summary>
        /// <param name="myGame">The details of the game -- mostly top card and scores.</param>
        private static void DrawGame(Snap myGame)
        {
            SwinGame.ClearScreen(Color.White);
            SwinGame.DrawBitmap("cardsBoard.png", 0, 0);

            // Draw the top card
            Card top = myGame.TopCard;

            if (top != null)
            {
                SwinGame.DrawText("Top Card is " + top.ToString(), Color.RoyalBlue, 0, 20);
                SwinGame.DrawText("Player 1 score: " + myGame.Score(0), Color.RoyalBlue, 0, 30);
                SwinGame.DrawText("Player 2 score: " + myGame.Score(1), Color.RoyalBlue, 0, 40);
                SwinGame.DrawCell(SwinGame.BitmapNamed("Cards"), top.CardIndex, 565, 226);
                SwinGame.DrawText("" + myGame.Score(0), Color.White, "GameFont", 75, 50);                 // let the score color become white//
                SwinGame.DrawText("" + myGame.Score(1), Color.White, "GameFont", 765, 55);
            }
            else
            {
                SwinGame.DrawText("No card played yet...", Color.RoyalBlue, 0, 20);
            }
            SwinGame.DrawCell(SwinGame.BitmapNamed("Cards"), 52, 200, 225);

            // Draw the back of the cards... to represent the deck


            //Draw onto the screen
            SwinGame.RefreshScreen(60);
        }
Example #9
0
        /// <summary>
        /// Draws the game to the Window.
        /// </summary>
        /// <param name="myGame">The details of the game -- mostly top card and scores.</param>
        private static void DrawGame(Snap myGame)
        {
            SwinGame.ClearScreen(Color.White);

            // Draw the top card
            Card top = myGame.TopCard;

            if (top != null)
            {
                SwinGame.DrawText("Top Card is " + top.ToString(), Color.RoyalBlue, Chunkfive, 0, 20);
                SwinGame.DrawText("Player 1 score: " + myGame.Score(0), Color.RoyalBlue, Chunkfive, 0, 30);
                SwinGame.DrawText("Player 2 score: " + myGame.Score(1), Color.RoyalBlue, Chunkfive, 0, 40);
                SwinGame.DrawCell(SwinGame.BitmapNamed("Cards"), top.CardIndex, 350, 50);
            }
            else
            {
                SwinGame.DrawText("No card played yet...", Color.RoyalBlue, 0, 20);
            }

            // Draw the back of the cards... to represent the deck
            SwinGame.DrawCell(SwinGame.BitmapNamed("Cards"), 52, 160, 50);

            //Draw onto the screen
            SwinGame.RefreshScreen(60);
        }
Example #10
0
    private static void ShowMessage(string message, int number)
    {
        const int TX    = 310;
        const int TY    = 493;
        const int TW    = 200;
        const int TH    = 25;
        const int STEPS = 5;
        const int BG_X  = 279;
        const int BG_Y  = 453;

        int fullW = 0;

        fullW = 260 * number / STEPS;
        SwinGame.DrawBitmap(_LoaderEmpty, BG_X, BG_Y);

        // TODO: Do this the right way
        SwinGame.DrawCell(_LoaderFull, 0, BG_X, BG_Y);
        //Draw Bitmap Part   (src, srcX, srcY, srcW, srcH, x, y)
        //SwinGame.DrawBitmapPart(_LoaderFull, 0, 0, fullW, 66, BG_X, BG_Y);

        Rectangle toDraw = new Rectangle
        {
            X      = TX,
            Y      = TY,
            Width  = TW,
            Height = TH
        };

        SwinGame.DrawText(message, Color.White, Color.Transparent, _LoadingFont, FontAlignment.AlignCenter, toDraw);

        SwinGame.RefreshScreen();
        SwinGame.ProcessEvents();
    }
Example #11
0
        /// <summary>
        /// Draws the game to the Window.
        /// </summary>
        /// <param name="myGame">The details of the game -- mostly top card and scores.</param>
        private static void DrawGame(Snap myGame)
        {
            SwinGame.DrawBitmap("cardsBoard.png", 0, 0);
            //SwinGame.ClearScreen(Color.White);
            //SwinGame.PlaySoundEffect("Start");
            // Draw the top card
            Card top = myGame.TopCard;

            if (top != null)
            {
                SwinGame.DrawText("Top Card is " + top.ToString(), Color.White, 340, 120);
                //SwinGame.DrawText ("Player 1 score: " + myGame.Score(0), Color.White, 130, 30);
                //SwinGame.DrawText ("Player 2 score: " + myGame.Score(1), Color.White, 130, 40);

                SwinGame.DrawCell(SwinGame.BitmapNamed("Cards"), top.CardIndex, 570, 220);

                SwinGame.DrawText("" + myGame.Score(0), Color.White, "GameFont", 70, 50);
                SwinGame.DrawText("" + myGame.Score(1), Color.White, "GameFont", 758, 50);
            }
            else
            {
                SwinGame.DrawText("Hit space to start ...", Color.WhiteSmoke, 340, 120);
            }

            // Draw the back of the cards... to represent the deck
            SwinGame.DrawCell(SwinGame.BitmapNamed("Cards"), 52, 200, 220);

            //Draw onto the screen
            SwinGame.RefreshScreen(60);
        }
Example #12
0
    //
    private static void ShowMessage(string message, bool number)
    {
        const int BG_Y = 453;
        const int TX   = 310;
        const int TY   = 493;
        const int TW   = 200;
        const int TH   = 25;
        const int BG_X = 279;

        if (number == false)
        {
            SwinGame.DrawBitmap(_loaderEmpty, BG_X, BG_Y);
        }
        else
        {
            SwinGame.DrawCell(_loaderFull, 0, BG_X, BG_Y);
        }

        //int fullW = (260 * number) / 5;
        //int h = 66;
        //int x = 0;
        //int y = 0;
        //Rectangle tooDraw = new Rectangle();
        //tooDraw.X = x;
        //tooDraw.Y = y;
        //tooDraw.Width = fullW;
        //tooDraw.Height = h;
        //SwinGame.DrawBitmap(_loaderFull, BG_X, BG_Y, SwinGame.OptionPartBmp(x, y, fullW, h));

        Rectangle toDraw = new Rectangle();

        toDraw.X      = TX;
        toDraw.Y      = TY;
        toDraw.Width  = TW;
        toDraw.Height = TH;

        SwinGame.DrawText(message, Color.White, Color.Transparent, _loadingFont, FontAlignment.AlignCenter, toDraw);


        SwinGame.RefreshScreen();
        SwinGame.ProcessEvents();
    }