Example #1
0
    /// <summary>
    /// Draws the background for the current state of the game
    /// </summary>
    /// <remarks>
    /// Isuru: Updated Draw frame rate function;
    /// </remarks>

    public static void DrawBackground()
    {
        int fpsX = 725;
        int fpsY = 585;

        switch (GameController.CurrentState)
        {
        case GameState.ViewingMainMenu:
        case GameState.ViewingGameMenu:
        case GameState.AlteringSettings:
        case GameState.ViewingHighScores:
            SwinGame.DrawBitmap(GameResources.GameImage("Menu"), 0, 0);
            break;

        case GameState.Discovering:
        case GameState.EndingGame:
            SwinGame.DrawBitmap(GameResources.GameImage("Discovery"), 0, 0);
            break;

        case GameState.Deploying:
            SwinGame.DrawBitmap(GameResources.GameImage("Deploy"), 0, 0);
            break;

        default:
            SwinGame.ClearScreen();
            break;
        }
        //Terrence:
        //Have changed the way the framerate is drawn to make it much less confusing
        //as the swingame method gives you too much irrelevant information.
        SwinGame.DrawText("FPS:" + SwinGame.GetFramerate().ToString(), Color.Green, fpsX, fpsY);
    }
Example #2
0
        public static void Main()
        {
            //Open the game window
            SwinGame.OpenGraphicsWindow("GameMain", 1600, 900);
            SwinGame.ShowSwinGameSplashScreen();

            Lander l = new Lander((SwinGame.ScreenWidth() / 2) - (30 / 2), 10); // 30 is lander bitmap width hardcoded

            //Run the game loop
            while (false == SwinGame.WindowCloseRequested())
            {
                //Fetch the next batch of UI interaction
                SwinGame.ProcessEvents();

                //Clear the screen and draw the framerate
                SwinGame.ClearScreen(Color.White);
                SwinGame.DrawFramerate(0, 0);

                l.CalculatePosition(); // Move the lander
                l.DrawLander();        // Draw the lander

                //Draw onto the screen
                SwinGame.RefreshScreen(60);
            }
            SwinGame.ReleaseAllResources();
            SwinGame.ReleaseAllSprites();
        }
Example #3
0
        /// <summary>
        /// Draws the game to the Window.
        /// </summary>
        /// <param name="myGame">The details of the game -- mostly top card and scores.</param>
        private static void DrawGame(Snap myGame)
        {
            SwinGame.ClearScreen(Color.White);

            // Draw the top card
            Card top = myGame.TopCard;

            if (top != null)
            {
                SwinGame.DrawText("Top Card is " + top.ToString(), Color.RoyalBlue, "GameFont", 0, 20);
                SwinGame.DrawText("Player 1 score: " + myGame.Score(0), Color.RoyalBlue, "GameFont", 0, 30);
                SwinGame.DrawText("Player 2 score: " + myGame.Score(1), Color.RoyalBlue, "GameFont", 0, 40);
                SwinGame.DrawCell(SwinGame.BitmapNamed("Cards"), top.CardIndex, 350, 50);
            }
            else
            {
                SwinGame.DrawText("No card played yet...", Color.RoyalBlue, 0, 20);
            }

            // Draw the back of the cards... to represent the deck
            SwinGame.DrawCell(SwinGame.BitmapNamed("Cards"), 52, 160, 50);

            //Draw onto the screen
            SwinGame.RefreshScreen(60);
        }
Example #4
0
        /// <summary>
        /// Draws the background for the current state of the game
        /// </summary>

        public static void DrawBackground()
        {
            switch (GameController.CurrentState)
            {
            case GameState.ViewingMainMenu:
            case GameState.ViewingGameMenu:
            case GameState.AlteringSettings:
            case GameState.ViewingHighScores:
                SwinGame.DrawBitmap(GameResources.GameImage("Menu"), 0, 0);
                break;

            case GameState.Discovering:
            case GameState.EndingGame:
                SwinGame.DrawBitmap(GameResources.GameImage("Discovery"), 0, 0);
                break;

            case GameState.Deploying:
                SwinGame.DrawBitmap(GameResources.GameImage("Deploy"), 0, 0);
                break;

            default:
                SwinGame.ClearScreen();
                break;
            }

            SwinGame.DrawFramerate(675, 585, GameResources.GameFont("CourierSmall"));
        }
Example #5
0
    /// <summary>
    ///     ''' Draws the background for the current state of the game
    ///     ''' </summary>
    public static void DrawBackground()
    {
        switch (CurrentState)
        {
        case object _ when GameState.ViewingMainMenu:
        case object _ when GameState.ViewingGameMenu:
        case object _ when GameState.AlteringSettings:
        case object _ when GameState.ViewingHighScores:
        {
            SwinGame.DrawBitmap(GameImage("Menu"), 0, 0);
            break;
        }

        case object _ when GameState.Discovering:
        case object _ when GameState.EndingGame:
        {
            SwinGame.DrawBitmap(GameImage("Discovery"), 0, 0);
            break;
        }

        case object _ when GameState.Deploying:
        {
            SwinGame.DrawBitmap(GameImage("Deploy"), 0, 0);
            break;
        }

        default:
        {
            SwinGame.ClearScreen();
            break;
        }
        }

        SwinGame.DrawFramerate(675, 585, GameFont("CourierSmall"));
    }
Example #6
0
 public void GameOver()
 {
     if (gameover == 1)
     {
         SwinGame.ClearScreen(Color.White);
         SwinGame.DrawText("You lost, unlucky m8 game over! press space to restart", Color.Black, 200, 300);
     }
 }
 public void Draw()
 {
     SwinGame.ClearScreen(Mybackground);
     foreach (Shape s in _shapes)
     {
         s.Drawshape();
     }
 }
Example #8
0
 public void Draw()
 {
     SwinGame.ClearScreen(_background);
     foreach (Shape shape in _shapes)
     {
         shape.Draw();
     }
 }
Example #9
0
 public void Draw()
 {
     SwinGame.ClearScreen(Color.White);
     foreach (Shape s in _shapes)
     {
         s.Draw();
     }
 }
Example #10
0
 public virtual void Draw()
 {
     SwinGame.ClearScreen(_background);
     for (int i = 0; i < _shapes.Count; i++)
     {
         _shapes[i].Draw();
     }
 }
Example #11
0
 /// <summary>
 /// Draws game screen.
 /// </summary>
 public override void Draw()
 {
     SwinGame.ClearScreen(Colour.Black);
     foreach (string btn in _buttonNames)
     {
         _buttons[btn].Draw();
     }
 }
Example #12
0
 /// <summary>
 /// Draw this instance.
 /// </summary>
 public void Draw()
 {
     SwinGame.ClearScreen(BackgroundColor);
     foreach (Shape s in _shapes)
     {
         s.Draw();
     }
 }
Example #13
0
        public static object[] GetTheNumbers(string SectionName, string[] Names, object[] NTList)
        {
            int count;

            if (Names.Length < NTList.Length)
            {
                count = Names.Length;
            }
            else
            {
                count = NTList.Length;
            }

            //object [] Values = new object [count];
            //for (int i = 0; i < count; i++) {
            //	if(NTList[i] is float){
            //		Values [i] = NTList[i];
            //	}else if (NTList [i] is int) {
            //		Values [i] = NTList [i];
            //	}
            //}

            bool   Nexted          = false;
            int    screenWidthHalf = SwinGame.WindowWidth(GameMain.WindowName) / 2;
            Button Next            = new Button(Color.White, screenWidthHalf - 100f, count * 32f + 128f, 200f, 64f, "Next", Color.White);

            while (!Nexted)
            {
                SwinGame.ProcessEvents();
                for (int i = 0; i < count; i++)
                {
                    NumberReturn NR = new NumberReturn();
                    if (NTList [i] is float)
                    {
                        NTList [i] = NR.GetValue((float)NTList [i], screenWidthHalf, 128f + (float)i * 32f, Names [i]);
                    }
                    else if (NTList[i] is int)
                    {
                        NTList [i] = NR.GetValue((int)NTList [i], screenWidthHalf, 128f + (float)i * 32f, Names [i]);
                    }
                }
                SwinGame.DrawText(SectionName, Color.White, screenWidthHalf - 64f, 32f);
                Next.Draw();
                if (SwinGame.WindowCloseRequested())
                {
                    Nexted = true;
                    break;
                }
                if (SwinGame.MouseClicked(MouseButton.LeftButton))
                {
                    Nexted = Next.clicked();
                }

                SwinGame.RefreshScreen(GameMain.ScreenRefreshRate);
                SwinGame.ClearScreen(Color.Black);
            }
            return(NTList);
        }
    /// <summary>
    /// Draws the background for the current state of the game
    /// </summary>

    public static void DrawBackground()
    {
        switch (GameController.CurrentState)
        {
        case GameState.ViewingMainMenu:
        case GameState.ViewingGameMenu:
        case GameState.AlteringSetting:
        case GameState.BGMSettings:
        case GameState.AlteringSetup:
        case GameState.ViewingHighScores:
            SwinGame.DrawBitmap(GameResources.GameImage("Menu"), 0, 0);
            break;

        case GameState.Discovering:
        case GameState.EndingGame:
            SwinGame.DrawBitmap(GameResources.GameImage("Discovery"), 0, 0);
            break;

        case GameState.Deploying:
            SwinGame.DrawBitmap(GameResources.GameImage("Deploy"), 0, 0);
            break;

        default:
            SwinGame.ClearScreen();
            break;

        case GameState.HowToPlay:

            SwinGame.DrawBitmap(GameResources.GameImage("Menu"), 0, 0);

            GameResources.GameFont("New").FontStyle = FontStyle.BoldFont | FontStyle.UnderlineFont;
            SwinGame.DrawText("How To Play : BATTLESHIP", MENU_COLOR, GameResources.GameFont("New"), HOWTOPLAYOFFSET_LEFT, 10 + HOWTOPLAYOFFSET_TOP);

            GameResources.GameFont("New").FontStyle = FontStyle.BoldFont;
            SwinGame.DrawText("*DIFFICULTY", MENU_COLOR, GameResources.GameFont("New"), HOWTOPLAYOFFSET_LEFT, 50 + HOWTOPLAYOFFSET_TOP);
            SwinGame.DrawText("Choose between Easy, Medium and Hard", MENU_COLOR, GameResources.GameFont("New"), HOWTOPLAYOFFSET_LEFT, 70 + HOWTOPLAYOFFSET_TOP);
            SwinGame.DrawText("*HIGH SCORES", MENU_COLOR, GameResources.GameFont("New"), HOWTOPLAYOFFSET_LEFT, 100 + HOWTOPLAYOFFSET_TOP);
            SwinGame.DrawText("Click on the scores button to view the Player's high score", MENU_COLOR, GameResources.GameFont("New"), HOWTOPLAYOFFSET_LEFT, 120 + HOWTOPLAYOFFSET_TOP);
            SwinGame.DrawText("*OBJECTIVE", MENU_COLOR, GameResources.GameFont("New"), HOWTOPLAYOFFSET_LEFT, 150 + HOWTOPLAYOFFSET_TOP);
            SwinGame.DrawText("Destroy the opponent's ships", MENU_COLOR, GameResources.GameFont("New"), HOWTOPLAYOFFSET_LEFT, 170 + HOWTOPLAYOFFSET_TOP);
            SwinGame.DrawText("*SCORING", MENU_COLOR, GameResources.GameFont("New"), HOWTOPLAYOFFSET_LEFT, 200 + HOWTOPLAYOFFSET_TOP);
            SwinGame.DrawText("Each time the player hits the opponent's ship, 1 point will be given", MENU_COLOR, GameResources.GameFont("New"), HOWTOPLAYOFFSET_LEFT, 220 + HOWTOPLAYOFFSET_TOP);
            SwinGame.DrawText("*Special Moves", MENU_COLOR, GameResources.GameFont("New"), HOWTOPLAYOFFSET_LEFT, 250 + HOWTOPLAYOFFSET_TOP);
            SwinGame.DrawText("Rotate or Shuffle the ship's position", MENU_COLOR, GameResources.GameFont("New"), HOWTOPLAYOFFSET_LEFT, 280 + HOWTOPLAYOFFSET_TOP);
            SwinGame.DrawText("*MUTE", MENU_COLOR, GameResources.GameFont("New"), HOWTOPLAYOFFSET_LEFT, 310 + HOWTOPLAYOFFSET_TOP);
            SwinGame.DrawText("Click on the mute button to turn off the sound and music", MENU_COLOR, GameResources.GameFont("New"), HOWTOPLAYOFFSET_LEFT, 340 + HOWTOPLAYOFFSET_TOP);

            if (SwinGame.KeyTyped(KeyCode.vk_ESCAPE))
            {
                GameController.EndCurrentState();
            }

            break;
        }

        SwinGame.DrawFramerate(675, 585, GameResources.GameFont("CourierSmall"));
    }
Example #15
0
        public static void Main()
        {
            InitializeGame();

            //Open the game window
            SwinGame.OpenGraphicsWindow("GameMain", 900, 600);
            //SwinGame.ShowSwinGameSplashScreen ();

            //Run the game loop
            while (false == SwinGame.WindowCloseRequested())
            {
                //Fetch the next batch of UI interaction
                SwinGame.ProcessEvents();

                //Clear the screen and draw the framerate
                SwinGame.ClearScreen(Color.DarkGray);
                SwinGame.DrawFramerate(0, 0);
                gameBoard.Draw();
                DrawSideBar();
                if (turn == 1)
                {
                    gameBoard.AIMove();
                }

                if (SwinGame.MouseClicked(MouseButton.LeftButton))
                {
                    gameBoard.SelectCell(SwinGame.MousePosition());
                }

                if ((SwinGame.MouseX() >= 604 && SwinGame.MouseX() <= 705) && (SwinGame.MouseY() >= 150 && SwinGame.MouseY() <= 250))
                {
                    SwinGame.DrawText("Revive", Color.Black, SwinGame.MouseX(), SwinGame.MouseY() + 20);
                    if (SwinGame.MouseClicked(MouseButton.LeftButton))
                    {
                        gameBoard.CastMagic(MagicType.Revive);
                    }
                }
                else if ((SwinGame.MouseX() >= 794 && SwinGame.MouseX() <= 865) && (SwinGame.MouseY() >= 165 && SwinGame.MouseY() <= 235))
                {
                    SwinGame.DrawText("Invulnerability", Color.Black, SwinGame.MouseX() - 40, SwinGame.MouseY() + 20);
                    if (SwinGame.MouseClicked(MouseButton.LeftButton))
                    {
                        gameBoard.CastMagic(MagicType.Invulnerability);
                    }
                }


                if (SwinGame.MouseClicked(MouseButton.RightButton))
                {
                    SwinGame.DrawText(SwinGame.MouseX().ToString() + "," + SwinGame.MouseY().ToString(), Color.Black, SwinGame.MouseX() + 10, SwinGame.MouseY());
                    //SwinGame.Delay (50);
                }

                //Draw onto the screen
                SwinGame.RefreshScreen(60);
            }
        }
Example #16
0
        public void Update()
        {
            SwinGame.ClearScreen(bkgdColor);

            foreach (Star s in stars)
            {
                s.Update();
            }
        }
Example #17
0
 public static void DrawGameOver()
 {
     SwinGame.ClearScreen(BG_CLR);
     SwinGame.DrawText("GAME OVER", FONT_CLR, T_FONT, _winX / 10, _winY / 5);
     SwinGame.DrawText(string.Format("Your score: {0}", _grid.Score_String), FONT_CLR, N_FONT,
                       _winX / 2 - F_SZ_N * 3, _winY / 2);
     SwinGame.DrawText("Click anywhere to return to the main menu", FONT_CLR, N_FONT, _winX / 2 - F_SZ_S * 11,
                       _winY - 100);
 }
Example #18
0
 /// <summary>
 /// Ends the loading screen.
 /// </summary>
 /// <param name="width">Width.</param>
 /// <param name="height">Height.</param>
 private static void EndLoadingScreen(int width, int height)
 {
     SwinGame.ProcessEvents();
     SwinGame.Delay(500);
     SwinGame.ClearScreen();
     SwinGame.RefreshScreen();
     FreeCurrentResource();
     SwinGame.ChangeScreenSize(width, height);
 }
 public static void DrawInstructionImg()
 {
     SwinGame.ClearScreen();
     SwinGame.DrawBitmap("Instruction.png", 0, 0);
     SwinGame.DrawBitmap("Instruction2.png", 400, 300);
     SwinGame.DrawText("Here are the details you need to understand", Color.Azure, GameResources.GameFont("Instruction"), 415, 150);
     SwinGame.DrawText("You are now ready to play.", Color.Azure, GameResources.GameFont("Instruction"), 15, 400);
     SwinGame.DrawText("Press M to go to Menu and start playing.", Color.Azure, GameResources.GameFont("Instruction"), 15, 430);
     SwinGame.DrawText("We wish you the best of luck!", Color.Azure, GameResources.GameFont("Instruction"), 15, 460);
 }
Example #20
0
        /// <summary>
        /// Draws the screen.
        /// </summary>
        public override void Draw()
        {
            //TODO: Add graphical menu.

            SwinGame.ClearScreen(Colour.Black);
            foreach (string btn in _buttonNames)
            {
                _buttons[btn].Draw();
            }
        }
Example #21
0
 public void Render()
 {
     SwinGame.ClearScreen(Color.Black);
     foreach (GameObject obj in _gameObjects)
     {
         obj.Render();
     }
     _ui.Render();
     SwinGame.RefreshScreen();
 }
Example #22
0
 // Draw solution Path to the GUI
 public void DrawSolution(int mapLengthX, int mapLengthY, List <Grid> solutionPaths)
 {
     SwinGame.ClearScreen(Color.White);
     SwinGame.ProcessEvents();
     for (int i = 0; i < mapLengthX * 100; i += 100)
     {
         SwinGame.ProcessEvents();
         for (int j = 0; j < mapLengthY * 100; j += 100)
         {
             SwinGame.ProcessEvents();
             DrawGrid(Color.White, i, j);
             foreach (Grid g in solutionPaths)
             {
                 DrawGrid(Color.Pink, g.X * 100, g.Y * 100);
             }
         }
     }
     for (int i = 0; i < mapLengthX * 100; i += 100)
     {
         SwinGame.ProcessEvents();
         for (int j = 0; j < mapLengthY * 100; j += 100)
         {
             SwinGame.ProcessEvents();
             foreach (Grid g in _map.GridList)
             {
                 SwinGame.ProcessEvents();
                 if (g.GridName == "ROBOT")
                 {
                     DrawGrid(Color.Red, g.X * 100, g.Y * 100);
                 }
                 if (g.GridName == "WALL")
                 {
                     DrawGrid(Color.Grey, g.X * 100, g.Y * 100);
                 }
                 if (g.GridName == "GOAL")
                 {
                     DrawGrid(Color.Green, g.X * 100, g.Y * 100);
                 }
             }
         }
     }
     for (int i = 0; i < mapLengthX * 100; i += 100)
     {
         SwinGame.ProcessEvents();
         for (int j = 0; j < mapLengthY * 100; j += 100)
         {
             SwinGame.ProcessEvents();
             foreach (Grid g in solutionPaths)
             {
                 DrawAction(g.MoveDirection, g.X * 100, g.Y * 100);
             }
         }
     }
     SwinGame.RefreshScreen(60);
 }
Example #23
0
        /*=================*/
        /* Private Methods */
        /*=================*/

        private static void Loop()
        {
            Scene activeScene = _scenes.Peek();             // get active scene

            SwinGame.ProcessEvents();                       // process SwinGame events
            activeScene.Update();                           // update active scene
            SwinGame.ClearScreen(Color.Black);              // clear the screen
            activeScene.Render();                           // draw the active scene
            SwinGame.DrawFramerate(0, 0);                   // draw the framerate
            SwinGame.RefreshScreen(60);                     // refresh the screen
        }
        public static void Main()
        {
            Drawing myDrawing = new Drawing();

            //Open the game window
            SwinGame.OpenGraphicsWindow("GameMain", 800, 600);
            SwinGame.ShowSwinGameSplashScreen();

            //Run the game loop
            while (false == SwinGame.WindowCloseRequested())
            {
                //Fetch the next batch of UI interaction
                SwinGame.ProcessEvents();

                //Clear the screen and draw the framerate
                SwinGame.ClearScreen(Color.White);
                SwinGame.DrawFramerate(0, 0);


                myDrawing.Draw();

                //Draw onto the screen
                SwinGame.RefreshScreen(60);



                if (SwinGame.MouseClicked(MouseButton.LeftButton))
                {
                    SwinGame.FillCircle(Color.AliceBlue, 50, 50, 50);
                    Shape myShape = new Shape();
                    myShape.X = SwinGame.MouseX();
                    myShape.Y = SwinGame.MouseY();
                    myDrawing.AddShape(myShape);
                }

                if (SwinGame.KeyTyped(KeyCode.vk_SPACE))
                {
                    SwinGame.GUISetBackgroundColor(SwinGame.RandomRGBColor(255));
                }

                if (SwinGame.MouseClicked(MouseButton.RightButton))
                {
                    myDrawing.SelectShapesAt(SwinGame.MousePosition());
                }

                if (SwinGame.KeyDown(KeyCode.vk_DELETE))
                {
                    foreach (Shape s in myDrawing.SelectedShapes)
                    {
                        myDrawing.RemoveShape(s);
                    }
                }
            }
        }
Example #25
0
            public void DisplayGame(GameData game)
            {
                SwinGame.ClearScreen(SwinGame.ColorWhite());
                SwinGame.DrawBitmap("background", 0, 0);
                game.ply.drawPlayer();
                game.bl.drawBall(game.ball);
                game.blk.DrawBlocks(game);
                game.itm.drawItem(game);
                SwinGame.DrawText("Score: " + game.ply.player.score.ToString() + " Lives: " + game.ply.player.lives.ToString(), SwinGame.ColorBlack(), 0, 0);

                SwinGame.RefreshScreen(60);
            }
Example #26
0
    //Draws the background for the current state of the game
    public static void DrawBackground()
    {
        switch (GameController.CurrentState)
        {
        case GameState.ViewingMainMenu:
        case GameState.ViewingGameMenu:
        case GameState.AlteringSettings:
        case GameState.AlteringMenuColor:
        case GameState.ViewingHighScores:
            SwinGame.DrawBitmap(GameResources.GameImage("Menu"), 0, 0);
            break;

        case GameState.Discovering:
        case GameState.EndingGame:
            SwinGame.DrawBitmap(GameResources.GameImage("Discovery"), 0, 0);
            break;

        case GameState.Deploying:
            SwinGame.DrawBitmap(GameResources.GameImage("Deploy"), 0, 0);
            break;

        case GameState.Instructions:
            SwinGame.DrawBitmap(GameResources.GameImage("InstructionsPage"), 0, 0);
            SwinGame.DrawText("--Instructions for Battleship--", Color.Blue, GameResources.GameFont("Courier"), 250, 10);

            SwinGame.DrawText("--BASIC STUFF--", Color.Yellow, GameResources.GameFont("Courier"), 100, 40);
            SwinGame.DrawText("--DIFFICULTY--", Color.Yellow, GameResources.GameFont("Courier"), 100, 60);
            SwinGame.DrawText("Choose between 3 Difficulties; Easy, Medium and Hard", Color.White, GameResources.GameFont("Courier"), 100, 80);

            SwinGame.DrawText("--HIGH SCORES--", Color.Yellow, GameResources.GameFont("Courier"), 100, 100);
            SwinGame.DrawText("Click on the scores button to view the Player's high score", Color.White, GameResources.GameFont("Courier"), 100, 120);

            SwinGame.DrawText("--AIM OF THE GAME--", Color.Yellow, GameResources.GameFont("Courier"), 100, 140);
            SwinGame.DrawText("Destroy all the opponent's ships in order to win", Color.White, GameResources.GameFont("Courier"), 100, 160);

            SwinGame.DrawText("--SCORING--", Color.Yellow, GameResources.GameFont("Courier"), 100, 190);
            SwinGame.DrawText("Each time the player hits the opponent's ship, 1 point will be given", Color.White, GameResources.GameFont("Courier"), 100, 210);

            SwinGame.DrawText("--GAME INSTRUCTIONS--", Color.Yellow, GameResources.GameFont("Courier"), 100, 300);
            SwinGame.DrawText("1. During Ship deployment stage, you can either place the ship on the grid", Color.White, GameResources.GameFont("Courier"), 100, 320);
            SwinGame.DrawText("horizontally or vertically. Or you can select the random shuffle which deploys", Color.White, GameResources.GameFont("Courier"), 100, 340);
            SwinGame.DrawText("all the ship on the grid for you. Note: All ship must be deployed before", Color.White, GameResources.GameFont("Courier"), 100, 360);
            SwinGame.DrawText("starting the game.", Color.White, GameResources.GameFont("Courier"), 100, 380);
            SwinGame.DrawText("2.During the attack stage, you will just need to Click on the grid", Color.White, GameResources.GameFont("Courier"), 100, 430);
            SwinGame.DrawText("in order to attack enemy's ship.", Color.White, GameResources.GameFont("Courier"), 100, 450);
            break;

        default:
            SwinGame.ClearScreen();
            break;
        }
        SwinGame.DrawFramerate(675, 585);
    }
Example #27
0
        public void DrawGame() {
            SwinGame.ClearScreen(Color.Black);

            if (GameState == EnumState.GameMenu) {
                _menu.DrawAll();
            }
            else {
                _game.DrawAll();
            }

            SwinGame.RefreshScreen(60);
        }
Example #28
0
        /// <summary>
        /// Draws the game to the Window.
        /// </summary>
        /// <param name="myGame">The details of the game -- mostly top card and scores.</param>
        private static void DrawGame(Snap myGame)
        {
            SwinGame.ClearScreen(Color.White);


            SwinGame.DrawBitmap("cardsBoard.png", 0, 0);

            // Draw the top card
            Card top = myGame.TopCard;

            if (top != null)
            {
Example #29
0
 /// <summary>
 /// Handle the end loading screen
 /// </summary>
 /// <param name="width"></param>
 /// <param name="height"></param>
 private static void EndLoadingScreen(int width, int height)
 {
     SwinGame.ProcessEvents();
     SwinGame.Delay(500);
     SwinGame.ClearScreen();
     SwinGame.RefreshScreen();
     SwinGame.FreeFont(_LoadingFont);
     SwinGame.FreeBitmap(_Background);
     SwinGame.FreeBitmap(_LoaderEmpty);
     SwinGame.FreeBitmap(_LoaderFull);
     Audio.FreeSoundEffect(_StartSound);
     SwinGame.ChangeScreenSize(width, height);
 }
        /// <summary>
        /// Main Function, main acces point for the program
        /// </summary>
        public static void Main()
        {
            GameObjects.Polyhedra.Add(new A9(35));

            GameObjects.Polyhedra[0].Offset(new Vector(80, 80));
            //Open the game window
            SwinGame.OpenGraphicsWindow(Title + " v" + Version, 800, 600);

            //SwinGame.ToggleFullScreen();
            //SwinGame.ShowSwinGameSplashScreen();

            //Load the game assets
            GameResources.LoadResources();

            GameScores.Initalise();

            //Run the game loop
            while (false == SwinGame.WindowCloseRequested())
            {
                //Fetch the next batch of UI interaction
                SwinGame.ProcessEvents();

                InputController.ProcessMovement();

                //Clear the screen and draw the framerate
                SwinGame.ClearScreen(Color.Black);

                SwinGame.DrawFramerate(0, 0);

                if (SwinGame.KeyDown(KeyCode.vk_z))
                {
                    GameObjects.Polyhedra[0].Scale(1.01);
                }
                if (SwinGame.KeyDown(KeyCode.vk_x))
                {
                    GameObjects.Polyhedra[0].Scale(0.99);
                }


                //Update Game

                GameObjects.Draw(Color.Goldenrod, Color.DarkGoldenrod);

                tick++;

                //Draw onto the screen
                SwinGame.RefreshScreen(60);
            }

            GameResources.FreeResources();
        }