public Submarine(int setWeapns)
        {
            NumOfWeapons = setWeapns;
            Image        = SwinGame.LoadBitmap(Directory.GetCurrentDirectory() + @"\Resources\images\Submarine.png");
            PositionX    = 20;
            PositionY    = new System.Random().Next(0, 370) + 200;
            //Generate Random Speed
            _speed = new System.Random().Next(1, 5);

            //Generate Timer for Torpedo
            _timer = new Timer();
            _timer.Start();

            if (new System.Random().Next(1, 100) < 50)
            {
                _headLeft = true;
                PositionX = (short)(SwinGame.WindowWidth("GameMain") * 0.9);
                Image     = SwinGame.LoadBitmap(Directory.GetCurrentDirectory() + @"\Resources\images\Submarine2.png");
            }
            SwinGame.ColorTransparent();
        }