void OnWeaponThrown(BasePlayer player, BaseEntity entity)
 {
     if (entity is SupplySignal)
     {
         timer.Once(2.5f, () =>
             {
                 SupplySignal signal = entity as SupplySignal;
                 Vector3 location = signal.GetEstimatedWorldPosition();
                 ConsoleSystem.Broadcast("chat.add", 0, string.Format("<color=orange>{0}:</color> {1}", "SERVER (Supply Drop)", "Location: X: " + location.x + " Y: " + location.y + " Z: " + location.z));
             });
     }
 }