void OnWeaponThrown(BasePlayer player, BaseEntity entity) { if (entity is SupplySignal) { timer.Once(2.5f, () => { SupplySignal signal = entity as SupplySignal; Vector3 location = signal.GetEstimatedWorldPosition(); ConsoleSystem.Broadcast("chat.add", 0, string.Format("<color=orange>{0}:</color> {1}", "SERVER (Supply Drop)", "Location: X: " + location.x + " Y: " + location.y + " Z: " + location.z)); }); } }