Example #1
0
 public void OnPointerDown(PointerEventData pointerData)
 {
     if (Health.health != 0)
     {
         subController.FireTorpedo();
     }
 }
Example #2
0
 public void OnPointerDown(UnityEngine.EventSystems.PointerEventData pointerData)
 {
     subController.FireTorpedo();
 }