public void OnPointerDown(PointerEventData pointerData) { if (Health.health != 0) { subController.FireTorpedo(); } }
public void OnPointerDown(UnityEngine.EventSystems.PointerEventData pointerData) { subController.FireTorpedo(); }
public void OnPointerDown(PointerEventData pointerData) { if (Health.health != 0) { subController.FireTorpedo(); } }
public void OnPointerDown(UnityEngine.EventSystems.PointerEventData pointerData) { subController.FireTorpedo(); }