// Use this for initialization void Start() { renderer = GetComponent<SpriteRenderer>(); renderer.sprite = sprites[0]; main = Camera.main; sub = ScoreManager.Instance.sub; }
private void Start() { stats = Stats.GetInstance; sub = GameObject.Find("Submarine").GetComponent <SubmarineController>(); ship = GameObject.Find("ShipyMcShipFace"); scontroller = ship.GetComponent <ShipController>(); }
void Start() { //BGM soundManager.Instance.StopBgm(); soundManager.Instance.ChangeBgm(1); goText.SetActive(false); finishText.SetActive(false); submarinePoint = 0; shipPoint = 0; frameCnt = 0; gameTime = gameStartTime; gameTimeText.color = new Color(255.0f, 255.0f, 255.0f, 0.0f); //ミサイルの生成時間の最大値を決める createMissileTimeMax = (int)gameTime * 60 / missileNumMax; isCreateMissile = false; winner = WINNER.WINNER_NOTHING; gamePhase = PHASE.PHASE_START; shipController = ship.GetComponent <ShipController>(); trashCount = GameObject.Find("Sea Floor").GetComponent <TrashCount>(); submarineController = submarine.GetComponent <SubmarineController>(); }
// Use this for initialization void Start() { isOver = false; submarine = SubmarineController.Instance; score = submarine.score; scoreParent = submarine.scoreParent; scoreParticle = (GameObject)Resources.Load("ScoreParticle"); }
void Awake() { if (Obj == null) { Obj = this; } else { Destroy(this.gameObject); } }
void Start() { subController = submarine.GetComponent <SubmarineController>(); statValues = GetComponent <Text>(); }
// Use this for initialization void Start() { possessionText = GetComponent <TextMesh>(); smc = submarin.GetComponent <SubmarineController>(); }
void Start() { subController = submarine.GetComponent <SubmarineController>(); hpBar = GetComponent <Image>(); }
// Use this for initialization void Start() { doorCollider = door.GetComponent <BoxCollider>(); subCtrl = sub.GetComponent <SubmarineController>(); }
void OnTriggerEnter2D(Collider2D other) { //If player collided with coin, increase the instance point by 10 if (other.gameObject.tag == "Coin") { Player.Instance.Points += 10; Debug.Log("Collision with" + other.gameObject.tag); CoinController coin = other.gameObject.GetComponent <CoinController>(); if (coin != null) { GameObject st = Instantiate(star); st.transform.position = coin.transform.position; coin.Reset(); } } //If player collided with PowerCoin, increase the instance health by 10 if (other.gameObject.tag == "PowerCoin") { Player.Instance.Health += 10; Debug.Log("Collision with" + other.gameObject.tag); PowerCoinController powerCoin = other.gameObject.GetComponent <PowerCoinController>(); if (powerCoin != null) { GameObject sw = Instantiate(sword); sw.transform.position = powerCoin.transform.position; powerCoin.destroy(); } } //If player collided with shark, game over if (other.gameObject.tag == "Shark") { Player.Instance.Health -= 20; Debug.Log("Collision with" + other.gameObject.tag); SharkController shark = other.gameObject.GetComponent <SharkController>(); if (shark != null) { GameObject bl = Instantiate(blood); bl.transform.position = shark.transform.position; } } //If player collided with octopus, decrease the instance health by 10 else if (other.gameObject.tag == "Octopus") { Debug.Log("Collision with" + other.gameObject.tag); Player.Instance.Health -= 10; OctopusController octopus = other.gameObject.GetComponent <OctopusController>(); if (octopus != null) { GameObject bl = Instantiate(blood); bl.transform.position = octopus.transform.position; octopus.Reset(); } } //If player collided with submarine, game over else if (other.gameObject.tag == "Submarine") { Debug.Log("Collision with" + other.gameObject.tag); Player.Instance.Health -= 30; SubmarineController submarine = other.gameObject.GetComponent <SubmarineController>(); if (submarine != null) { GameObject bl = Instantiate(blood); bl.transform.position = submarine.transform.position; } } //If player collided with submarine, game end else if (other.gameObject.tag == "Bullet") { Debug.Log("Collision with" + other.gameObject.tag); Player.Instance.Health = 0; BulletController bullet = other.gameObject.GetComponent <BulletController>(); if (bullet != null) { GameObject bl = Instantiate(blood); bl.transform.position = bullet.transform.position; bullet.destroy(); } } }
void Awake() { instance = this; //PlayerPrefs.SetInt ("gold", 999999999); //PlayerPrefs.DeleteAll (); }
// Start is called before the first frame update void Start() { subController = submarine.GetComponent<SubmarineController>(); baseSpeed = subController.maxSpeed; }
void Start() { main = Camera.main; body = GetComponent<Rigidbody>(); sub = ScoreManager.Instance.sub; }