public void Setup() { _game = new StrategyGame(); _game.SetupGame(GameSettings.Default()); _game.LoadData(); _game.Map = GameMaps.LoadMap(_game, "PinWheel2"); }
private void LoadSettings() { _game.SetupGame(_settings); _game.LoadData(); _game.Map = GameMaps.LoadMap(_game, _settings.MapName); _game.InitialiseGame(false); }
public void Setup() { _game = new StrategyGame(); _game.SetupGame(GameSettings.Default()); _game.LoadData(); _target = _game.Ships.CreateShip("Scout", 1, Color.White, 0); }
public void Setup() { _game = new StrategyGame(); _game.SetupGame(GameSettings.Default()); _game.LoadData(); _target = new ResourceAsteroid(_game, new Random(), 100, 100, 0); }
public void Setup() { _game = new StrategyGame(); _game.SetupGame(GameSettings.Default()); _target = GameMaps.LoadMap(_game, "PinWheel2"); _target.SetVisibilityToTeam(1, true); }
public void Setup() { var game = new StrategyGame(); game.SetupGame(GameSettings.Default()); game.LoadData(); _target = new Ship(game, string.Empty, 10, 10, Color.White, 1, 1, TestHealth, 1, 0); }
public void Setup() { _game = new StrategyGame(); _game.SetupGame(GameSettings.Default()); _game.LoadData(); _game.Credits[0] = 0; _game.Credits[1] = 0; }
public void Setup() { _settings = GameSettings.Default(); _game = new StrategyGame(); _game.SetupGame(_settings); _game.LoadData(); _game.Map = GameMaps.LoadMap(_game, _settings.MapName); }
public void Setup() { _game = new StrategyGame(); _game.SetupGame(GameSettings.Default()); _game.LoadData(); _game.Map = GameMaps.LoadMap(_game, "PinWheel2"); _target = new CommanderAI(_game, 2, Color.Red, null); }
public void Setup() { var settings = GameSettings.Default(); _game = new StrategyGame(); _game.SetupGame(settings); _game.LoadData(); _game.Map = GameMaps.LoadMap(_game, settings.MapName); _game.InitialiseGame(); }
public MapDesigner() { InitializeComponent(); _game = new StrategyGame(); _selectedSector = SectorLabel; _frame = new Bitmap(MapPanel.Width, MapPanel.Height); MapSize.SelectedIndex = 0; _game.SetupGame(GameSettings.Default()); }
public void Setup() { _game = new StrategyGame(); _game.SetupGame(GameSettings.Default()); }