public void CheckStarbasesAddPilots() { var pilots = _game.DockedPilots[0]; var newPilots = _game.Bases.Bases.First(_ => _.Type == EBaseType.Starbase).Pilots; var b1 = _game.Bases.CreateBase(EBaseType.Starbase, 1, Color.White, 1); _game.AddBase(b1); _game.DockedPilots[0].ShouldBe(pilots + newPilots); _game.TotalPilots[0].ShouldBe(pilots + newPilots); }