Example #1
0
 private void LoadSettings()
 {
     _game.SetupGame(_settings);
     _game.LoadData();
     _game.Map = GameMaps.LoadMap(_game, _settings.MapName);
     _game.InitialiseGame(false);
 }
Example #2
0
        public void Setup()
        {
            var settings = GameSettings.Default();

            _game = new StrategyGame();
            _game.SetupGame(settings);
            _game.LoadData();
            _game.Map = GameMaps.LoadMap(_game, settings.MapName);
            _game.InitialiseGame();
        }
Example #3
0
        public void CheckFactionResearchTime()
        {
            var multiplier = 0.5f;

            _game.Faction[1].Bonuses.ResearchTime = multiplier;
            _game.InitialiseGame(false);

            for (var i = 0; i < _game.TechTree[0].TechItems.Count; i++)
            {
                var item1 = _game.TechTree[0].TechItems[i];
                var item2 = _game.TechTree[1].TechItems[i];

                item2.DurationTicks.ShouldBe((int)(multiplier * item1.DurationTicks));
            }
        }