public override void Process(RadioPlayPendingMessage packet, Player player)
 {
     if (!storyGoalData.RemovedLatestRadioMessage())
     {
         Log.Warn($"Tried to remove the latest radio message but the radio queue is empty: {packet}");
     }
     playerManager.SendPacketToOtherPlayers(packet, player);
 }
 public override void Process(RadioPlayPendingMessage packet, Player player)
 {
     storyGoalData.RemovedLatestRadioMessage();
     playerManager.SendPacketToOtherPlayers(packet, player);
 }