public override void Process(RadioPlayPendingMessage packet, Player player) { if (!storyGoalData.RemovedLatestRadioMessage()) { Log.Warn($"Tried to remove the latest radio message but the radio queue is empty: {packet}"); } playerManager.SendPacketToOtherPlayers(packet, player); }
public override void Process(RadioPlayPendingMessage packet, Player player) { storyGoalData.RemovedLatestRadioMessage(); playerManager.SendPacketToOtherPlayers(packet, player); }