Example #1
0
 public override void Process(StoryEventSend packet, Player player)
 {
     if (packet.StoryEventType == StoryEventType.Radio)
     {
         storyGoalData.AddRadioMessage(packet.Key);
     }
     storyGoalData.AddStoryGoal(packet.Key);
     playerManager.SendPacketToOtherPlayers(packet, player);
 }
 public override void Process(StoryEventSend packet, Player player)
 {
     if (packet.StoryEventType == StoryEventType.RADIO)
     {
         storyGoalData.AddRadioMessage(packet.Key);
     }
     if (packet.StoryEventType == StoryEventType.GOAL_UNLOCK)
     {
         storyGoalData.AddGoalUnlock(packet.Key);
     }
     else
     {
         storyGoalData.AddStoryGoal(packet.Key);
     }
     playerManager.SendPacketToOtherPlayers(packet, player);
 }