public override void Process(StoryEventSend packet, Player player) { if (packet.StoryEventType == StoryEventType.Radio) { storyGoalData.AddRadioMessage(packet.Key); } storyGoalData.AddStoryGoal(packet.Key); playerManager.SendPacketToOtherPlayers(packet, player); }
public override void Process(StoryEventSend packet, Player player) { if (packet.StoryEventType == StoryEventType.RADIO) { storyGoalData.AddRadioMessage(packet.Key); } if (packet.StoryEventType == StoryEventType.GOAL_UNLOCK) { storyGoalData.AddGoalUnlock(packet.Key); } else { storyGoalData.AddStoryGoal(packet.Key); } playerManager.SendPacketToOtherPlayers(packet, player); }