/// <summary> /// 晚会活动结束 /// </summary> private void EndGuess() { //如果是在下注阶段就关闭下注界面,如果在竞猜界面就关闭竞猜界面 switch (PartyGuessTime.Instance.guessState) { case guessState.bottompour: //关闭下注界面 StaticData.CloseGuess(); break; case guessState.guess: //关闭竞猜结果界面 StaticData.CloseGuessResultUI(); break; default: break; } partyEnd = true; //关闭竞猜按钮 UIPartyMainController._instance._butInGuess.gameObject.SetActive(false); Debug.Log("晚会结束"); }
private async void StartGuessSuccess() { Debug.Log("玩家有下注:现在开始竞猜"); //关闭下注界面 StaticData.CloseGuess(); //显示相对应乌龟赛跑UI //显示竞猜结果界面 await StaticData.OpenGuessResultUI(); }
/// <summary> /// 开始竞猜,玩家没下注 /// </summary> public async void StartGuessNoData() { Debug.Log("玩家没下注:现在开始竞猜"); //关闭下注界面 StaticData.CloseGuess(); //显示相对应乌龟赛跑UI //显示竞猜结果界面 await StaticData.OpenGuessResultUI(); }