Exemple #1
0
    /// <summary>
    /// 晚会活动结束
    /// </summary>
    private void EndGuess()
    {
        //如果是在下注阶段就关闭下注界面,如果在竞猜界面就关闭竞猜界面
        switch (PartyGuessTime.Instance.guessState)
        {
        case guessState.bottompour:
            //关闭下注界面
            StaticData.CloseGuess();
            break;

        case guessState.guess:
            //关闭竞猜结果界面
            StaticData.CloseGuessResultUI();
            break;

        default:
            break;
        }

        partyEnd = true;

        //关闭竞猜按钮
        UIPartyMainController._instance._butInGuess.gameObject.SetActive(false);

        Debug.Log("晚会结束");
    }
Exemple #2
0
    private async void StartGuessSuccess()
    {
        Debug.Log("玩家有下注:现在开始竞猜");
        //关闭下注界面
        StaticData.CloseGuess();

        //显示相对应乌龟赛跑UI


        //显示竞猜结果界面
        await StaticData.OpenGuessResultUI();
    }
Exemple #3
0
    /// <summary>
    /// 开始竞猜,玩家没下注
    /// </summary>
    public async void StartGuessNoData()
    {
        Debug.Log("玩家没下注:现在开始竞猜");

        //关闭下注界面
        StaticData.CloseGuess();

        //显示相对应乌龟赛跑UI


        //显示竞猜结果界面
        await StaticData.OpenGuessResultUI();
    }