public void SetUpCreature(string newName, float newHappiness, float newSize, int newStars, SavedIntelligence intelligence, SavedAgility agility, SavedStrength strength, SavedStyle style, SavedStamina stamina)
    {
        generateStats = false;
        SM            = GameObject.FindGameObjectWithTag("StatManager").GetComponent <StatManager>();

        name                       = newName;
        happiness                  = newHappiness;
        size                       = newSize;
        Stars                      = newStars;
        Intelligence.amt           = intelligence.score;
        Intelligence.level         = intelligence.level;
        Intelligence.rank          = SM.FindRank(intelligence.rank);
        Intelligence.upgradePoints = intelligence.upgradePoints;

        Agility.amt           = agility.score;
        Agility.level         = agility.level;
        Agility.rank          = SM.FindRank(agility.rank);
        Agility.upgradePoints = agility.upgradePoints;

        Strength.amt           = strength.score;
        Strength.level         = strength.level;
        Strength.rank          = SM.FindRank(strength.rank);
        Strength.upgradePoints = strength.upgradePoints;

        Style.amt           = style.score;
        Style.level         = style.level;
        Style.rank          = SM.FindRank(style.rank);
        Style.upgradePoints = style.upgradePoints;

        Stamina.amt           = stamina.score;
        Stamina.level         = stamina.level;
        Stamina.rank          = SM.FindRank(stamina.rank);
        Stamina.upgradePoints = stamina.upgradePoints;
    }