private void StartRightHandle(StartRightEvent e) { isRightMoving = true; }
private void StartRightHandle(StartRightEvent e) { inputData.IsRightMoving = true; }
private void StartRightHandle(StartRightEvent e) { movement.MoveRight(); }
private void StartRightHandle(StartRightEvent e) { legsAnimation.IsRightMoving = true; }
private void StartRightHandle(StartRightEvent e) { data.IsMoveRight = true; }
private void StartRightHandle(StartRightEvent e) { UpdatePlayerIfExist(player => player.IsMoveRight = true); }