Example #1
0
 //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 //	* New Method: Save Preference
 //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 protected void SavePreference()
 {
     if (m_bSavePreference)
     {
         SavedPreferenceTool.SaveInt(m_sSavedKeyPreference, SelectedIndex);
     }
 }
 //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 //	* Derived Method: Start
 //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 void Start()
 {
     if (m_bUseSavedOption)
     {
         SetValue(SavedPreferenceTool.GetFloat(m_sSavedOptionKey, m_fDefaultValue));
     }
 }
    //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    //	* Derived Method: On Disable
    //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    protected override void OnDisable()
    {
        base.OnDisable();

        m_rSettingsMenuManager.gameObject.SetActive(true);

        float newTambSize = 0.731f;

        m_rInstrumentZoomHandler.SetValue(SavedPreferenceTool.GetFloat("SizePreference", newTambSize));
        m_rTextBoxTransitionEffect.m_aRevealAnimationEffect[0].m_vEndPosition = m_vSavedOriginalTextBoxPosition;

        if (m_oRedTambourineAreaInfo.instrumentHighlight != null)
        {
            m_oRedTambourineAreaInfo.instrumentHighlight.gameObject.SetActive(false);
        }
        if (m_oBlueTambourineAreaInfo.instrumentHighlight != null)
        {
            m_oBlueTambourineAreaInfo.instrumentHighlight.gameObject.SetActive(false);
        }
        if (m_oGreenTambourineAreaInfo.instrumentHighlight != null)
        {
            m_oGreenTambourineAreaInfo.instrumentHighlight.gameObject.SetActive(false);
        }
        if (m_oTambourineJingleInfo.instrumentHighlight != null)
        {
            m_oTambourineJingleInfo.instrumentHighlight.gameObject.SetActive(false);
        }
    }
Example #4
0
    //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    //	* New Method: On Challenge Finish
    //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    private void OnChallengeFinish()
    {
        // Show Results?
        bool bShowResults = m_eChallengeActivity == ChallengeActivity.CHALLENGE_MODE;

        // Was Challenge Mode? Then we can update the feathers as needed
        if (bShowResults && !TutorialManager_Base.TutorialOpened)
        {
            ChallengeGameScoreManager.ScoreResult eScoreResult = ChallengeGameScoreManager.GetScoreResult(Mathf.CeilToInt(sm_fScore * 100.0f));
            int iChallengeScore = (eScoreResult == ChallengeGameScoreManager.ScoreResult.TERRIBLE)        ? 0 :
                                  (eScoreResult == ChallengeGameScoreManager.ScoreResult.OKAY)            ? 1 :
                                  (eScoreResult == ChallengeGameScoreManager.ScoreResult.GOOD)            ? 2 : 3;
            int iCompletionCount = SavedPreferenceTool.GetInt(m_ePlaylistTrack.ToString() + "_FeatherCount", 0);
            if (iChallengeScore > iCompletionCount)
            {
                ChallengeFeathersInfo.NewlyObtainedFeathers = (iChallengeScore - iCompletionCount);
                SavedPreferenceTool.SaveInt(m_ePlaylistTrack.ToString() + "_FeatherCount", iChallengeScore);    // Save to the Challenge itself, now you'll see these feathers light up when in the challenge select!
                ChallengeFeathersInfo.AccumulatedFeathers += ChallengeFeathersInfo.NewlyObtainedFeathers;       // Add to the total accumulated Feathers
            }
            else
            {
                ChallengeFeathersInfo.NewlyObtainedFeathers = 0;
            }
        }

        // Stop Active Challenge!
        m_rGameManager.StopChallenge(bShowResults);
        StopBackingTrack();
    }
Example #5
0
    //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    //	* New Method: Set Instrument Mode
    //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    private void SetInstrumentMode(InstrumentMode eMode)
    {
        if (m_eCurrentInstrumentMode != eMode)
        {
            // Disable Currently Active Instrument
            DisableInstrument(m_eCurrentInstrumentMode);
            bool bActivateTargets = m_arTambourineTargets[(int)m_eCurrentInstrumentMode].Visible;

            // Make the switch, saving to memory so that the app uses this same instrument next time app is loaded
            m_eCurrentInstrumentMode = eMode;
            SavedPreferenceTool.SaveInt("InstrumentMode", (int)eMode);

            // Activate next instrument and put it into the normal display state
            ActivateInstrument(eMode);
            ShowNormalInstrumentState();
            if (bActivateTargets)
            {
                m_arTambourineTargets[(int)eMode].ShowTargets();
            }
            else
            {
                m_arTambourineTargets[(int)eMode].HideTargets();
            }
        }
    }
    //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    //	* Derived Method: On Release
    //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    protected override void OnRelease()
    {
        base.OnRelease();

        if (m_bSaveOption)
        {
            SavedPreferenceTool.SaveFloat(m_sSavedOptionKey, GetPercentage());
        }
    }
    //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    //	* Derived method: On Enable
    //----------------------------------------------------
    //	: Checks to make sure that the slider is still in
    //		the correct position
    //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    protected override void OnEnable()
    {
        base.OnEnable();

        // Place into correct area of slider
        if (m_bSaveOption)
        {
            SetPosition(SavedPreferenceTool.GetFloat(m_sSavedOptionKey, GetPercentage()));
        }
    }
    //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    //	* Derived Method: Start
    //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    protected override void Start()
    {
        base.Start();
        KeepPressedEvenWithNoContact = true;

        // If saving the slider into an external save system
        if (m_bSaveOption)
        {
            SetPosition(SavedPreferenceTool.GetFloat(m_sSavedOptionKey, GetPercentage()));
        }
    }
Example #9
0
 //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 //	* New Method: Load Saved Preference
 //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 protected void LoadSavedPreference()
 {
     if (m_bSavePreference)
     {
         int newIndex = SavedPreferenceTool.GetInt(m_sSavedKeyPreference, m_iSelectedIndex);
         if (newIndex != m_iSelectedIndex)
         {
             int previousIndex = m_iSelectedIndex;
             m_iSelectedIndex = newIndex;
             OnLoadSavedIndex(previousIndex);
         }
     }
 }
Example #10
0
    //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    //	* Derived Method: Awake
    //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    void Awake()
    {
        // Switch to the appropriate instrument type, saved during the last game. Can only change Instruments permanently in full version of app~
        InstrumentMode eSavedInstrumentMode = m_eCurrentInstrumentMode;

        //if(GameManager.IsFullVersion)
        eSavedInstrumentMode = (InstrumentMode)SavedPreferenceTool.GetInt("InstrumentMode", (int)InstrumentMode.RIQ_TAMBOURINE);

        if (eSavedInstrumentMode != m_eCurrentInstrumentMode)
        {
            SetInstrumentMode(eSavedInstrumentMode);
        }
    }
    //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    //	* Derived Method: On Enable
    //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    protected override void OnEnable()
    {
        base.OnEnable();

        float newTambSize = 0.731f;

        m_bPriorTambTargetsVisible = m_rInstrumentManager.InstrumentColoursManager.Visible;
        m_ePriorInstrumentMode     = (InstrumentManager.InstrumentMode)SavedPreferenceTool.GetInt("InstrumentMode");
        m_fPriorShakeSensitivity   = SavedPreferenceTool.GetFloat("SensitivityPreference", 1.0f);
        m_fPriorInstrumentSize     = SavedPreferenceTool.GetFloat("SizePreference", newTambSize);

        m_rInstrumentManager.CurrentInstrumentMode = InstrumentManager.InstrumentMode.RIQ_TAMBOURINE;
        m_rShakeDetector.ShakeSensitivity          = 1.0f;
        m_rTambourineZoomHandler.SetValue(newTambSize);
    }
    //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    //	* New Method: Toggle Awarded Feathers
    //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    private void ToggleAwardedFeathers()
    {
        int completionCount = SavedPreferenceTool.GetInt(m_eChallengeID.ToString() + "_FeatherCount", 0);

        for (int i = 0; i < m_arAwardedFeathersNotifier.Length; ++i)
        {
            if (i < completionCount)
            {
                m_arAwardedFeathersNotifier[i].ShowActiveFeather();
            }
            else
            {
                m_arAwardedFeathersNotifier[i].ShowInactiveFeather();
            }
        }
    }
    //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    //	* New Method: Activate Game
    //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    private void ActivateGame()
    {
        SavedPreferenceTool.SaveInt("SeenTitleIntroSequence", 1);
        ButtonManager.ToggleAllButtons(true);

        if (m_agoGameActivationObjectsToEnable != null && m_agoGameActivationObjectsToEnable.Length > 0)
        {
            foreach (GameObject Obj in m_agoGameActivationObjectsToEnable)
            {
                if (Obj != null)
                {
                    Obj.SetActive(true);
                }
            }
        }
        ProceedToNextPhase();
    }
Example #14
0
 //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 //	* Derived Method: Start
 //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 protected override void Start()
 {
     base.Start();
     if (SavedPreferenceTool.GetInt("SeenTitleIntroSequence", 0) == 0)
     {
         this.gameObject.SetActive(false);
     }
     else
     {
         for (int i = 0; i < m_arDisplayAnimation.Length; ++i)
         {
             m_arDisplayAnimation[i].Setup(this.transform);
         }
         for (int i = 0; i < m_arTextDisplayAnimation.Length; ++i)
         {
             m_arTextDisplayAnimation[i].Setup(TextRenderer.transform);
         }
     }
 }
Example #15
0
 //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 //	* New Method: Exit Tutorial
 //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 protected virtual void ExitTutorial()
 {
     TutorialOpened = false;
     StartCoroutine(FadeoutTutorial());
     SavedPreferenceTool.SaveBool(m_sPlayerPrefsID, true);         // Completed Tutorial; save that so that it doesn't start automatically again next time
 }
Example #16
0
 //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 //	* Derived Method: Start
 //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 void Start()
 {
     ToggleNewSelection(SavedPreferenceTool.GetInt("SelectedChallengeDifficulty", 0));
 }