protected void HealAction() { if (base.bulletSkillInfoParam != null) { StageObject target = GetTarget(); if (!(target == null) && (target.IsCoopNone() || target.IsOriginal()) && target is Player) { (target as Player).OnHealReceive(base.bulletSkillInfoParam.healHp, base.bulletSkillInfoParam.tableData.healType, HEAL_EFFECT_TYPE.BASIS, true); } } }