protected void HealAction()
 {
     if (base.bulletSkillInfoParam != null)
     {
         StageObject target = GetTarget();
         if (!(target == null) && (target.IsCoopNone() || target.IsOriginal()) && target is Player)
         {
             (target as Player).OnHealReceive(base.bulletSkillInfoParam.healHp, base.bulletSkillInfoParam.tableData.healType, HEAL_EFFECT_TYPE.BASIS, true);
         }
     }
 }