private void OnTriggerEnter2D(Collider2D collision)//아이템 트리거에 접촉 { if (collision.gameObject.tag != "breedItem") { return; } stageM.BreedBall(Random.Range(breedNumMin, breedNumMax + 1), rgb.position, rgb.velocity.normalized, firstSpeed, collider.radius); stageM.UnregisterGrid((Vector2)collision.gameObject.transform.position); Destroy(collision.gameObject);//breedItem삭제 }