void Awake () { _instance = this; foreach (Transform c in transform) { if (c.CompareTag ("Stage")) { var s = c.gameObject.GetComponent <Stage> (); if (s != null) { stages.Add (s); } else { throw new UnityException ("stage tag gameobject must have stage component"); } } } designRequireSouls.Clear (); var balanceText = Resources.Load<TextAsset> ("Design/stagebalance"); Debug.Assert (balanceText != null); using (StringReader r = new StringReader (balanceText.text)) { string line = string.Empty; do { line = r.ReadLine (); if (string.IsNullOrEmpty (line) == false) { line = line.Replace ('\r', '\0').Replace ('\n', '\0'); if (line.Length > 0) { var splitted = line.Split (new char[] {','}); Debug.Assert (splitted.Length == 2); int level = int.Parse (splitted [0]); int soul = int.Parse (splitted [1]); designRequireSouls.Add (level, soul); } } } while (string.IsNullOrEmpty (line) == false); } }
public static IEnumerator moveUnitAlongPath(float time, Unit u, Path path, StageManager stage) { float dt = 0; int distance = path.distance(); for(;;){ dt += Time.deltaTime; if (dt >= time || distance == 1) { break; } //which step float completedAMT = ((dt*(distance-1))/time); int sq = (int)completedAMT; float pct = completedAMT - sq; Point p1 = path.at(sq); Point p2 = path.at(sq+1); float x = Mathf.Lerp(p1.x, p2.x, pct); float y = Mathf.Lerp(p1.y, p2.y, pct); u.transform.position = new Vector2(x, y); yield return null; } Point dest = path.destination(); u.transform.position = new Vector2(dest.x, dest.y); u.tile.unit = null; u.tile = stage.tiles[dest.x][dest.y]; u.tile.unit = u; }
public void InGameHelpRelaese() { if (LobbyHelp.activeInHierarchy) LobbyHelp.SetActive(false); if(null == stateManger) stateManger = GameObject.FindObjectOfType<StageManager>(); Time.timeScale = stateManger.temp_timescale; StageManager.stage_phase = stateManger.temp_phase; stateManger.first_check = false; stateManger.forced_matrix_state = 0; StageManager.matrix_state = true; stateManger.touch_panel.SetActive(true); //if (StageManager.stage_phase != StageManager.StagePhase.PAUSE && StageManager.stage_phase != StageManager.StagePhase.FINISH) //{ // stateManger.MatrixCheck(); //} //StageManager.first_check = false; //StageManager.matrix_state = true; }
private void Start() { sm = StageManager.Instance; sm.teamGoals.Add(GlobalManager.instance.GetTeamName(teamID), this); mr = GetComponent <MeshRenderer>(); Debug.Log(mr); ChangeTeam(); }
// Use this for initialization void Start() { timeGauge = this.GetComponent<Image> (); timeGauge.fillAmount = 0.0f; remainTime = 0.0f; isGaugeMoving = false; stageManager = GameObject.FindObjectOfType<StageManager> (); }
public void PrevStagesPage() { if (StageManager.CurrentPage > 0) { StageManager.CurrentPage--; StageManager.SetStageList(); } }
public void NextStagesPage() { if (StageManager.CurrentPage < StageManager.MaxStagePage) { StageManager.CurrentPage++; StageManager.SetStageList(); } }
public override void Update(StageManager stageManager) { int starCount = stageManager.playerController.Star - previousStarAmount; progress += starCount; previousStarAmount = stageManager.playerController.Star; }
public AlertViewModel(StageManager navigator) { Contract.ArgumentNotNull("navigator", navigator); this.navigator = navigator; ButtonLabels = new string[] { "OK" }; }
//------------------------------------------- // Member functions void Awake() { if (_instance == null) { _instance = this; DontDestroyOnLoad(this); } }
void Awake() { if (instance == null) instance = this; else Destroy(gameObject); stages = GetComponents<Stage>(); }
private void Start() { _stageManager = FindObjectOfType <StageManager>(); _playerManager = FindObjectOfType <PlayerManager>(); scoreAdded = false; CalculateTotalPointsInLevel(); }
private void Start() { sm = Utils.GetStage(transform); sm.teamGoals.Add(GlobalManager.instance.GetTeamName(teamID), this); mr = GetComponent <MeshRenderer>(); mr.material.color = GlobalManager.instance.GetTeamColor(teamID); teamName = GlobalManager.instance.GetTeamName(teamID); }
void pingManagers() { GameManager.ping(); BeatManager.ping(); GraphicsManager.ping(); StageManager.ping(); GDMethods.init(); }
// Use this for initialization void Start() { nameText = transform.GetChild(1).GetComponent <Text> (); mainText = transform.GetChild(2).GetComponent <Text> (); chatTest = new ChatTest(); SetActiveText(chatTest.returnChatByPart(1)); stageManager = GameObject.Find("StageManager").GetComponent <StageManager>(); }
private void Awake() { gameMain = FindObjectOfType <GameMain>(); spriteRenderer = GetComponentInChildren <SpriteRenderer>(); polygonCollider = GetComponent <PolygonCollider2D>(); stageManager = GameObject.Find("StageManager").GetComponent <StageManager>(); isPlaying = false; }
public void FindObjects () { mStageManager = GetComponentInParent<StageManager> (); mIdolStageStatusManager = GetComponentInChildren<IdolStageStatusManager> (); mBackgroundTexture = GetComponentInChildren<UITexture> (); mSkipConstructionButtonObject = transform.FindChild ("SkipConstructionButton").gameObject; mSleepObject = transform.FindChild ("Sleep").gameObject; mIdolStageStatusManager.FindObjects (); }
// Use this for initialization void Start() { maxCursor = Cursorobjlist.Count; nowCursorno = 0; stageMG = GameObject.Find("StageManager").GetComponent <StageManager>(); spriteFlg = false; }
// Use this for initialization void Start () { SM = GameObject.Find("StageManager").GetComponent<StageManager>(); player = GameObject.Find("PlayerManager").GetComponent<PlayerManager>(); p_position = GameObject.FindWithTag("player"); SM.SetforcedMatrix(1, 1.0f); StartCoroutine(Act()); }
// Use this for initialization void Awake() { Input.multiTouchEnabled = false; UIConfig = FindObjectOfType(typeof(MenuManager)) as MenuManager; stageManager = FindObjectOfType(typeof(StageManager)) as StageManager; generateColor = FindObjectOfType(typeof(ColorSelector)) as ColorSelector; audioman = FindObjectOfType(typeof(AudioSystem)) as AudioSystem; }
void OnEnable() { stageManager = GameObject.FindGameObjectWithTag("Manager").GetComponentInChildren<StageManager>(); gameOver = GameObject.FindGameObjectWithTag("GameOver"); StartCoroutine(CheckMonster()); gameOver.SetActive(false); }
public void Load(GameManager gameManager) { StageManager sm = new StageManager(gameManager); sm.currentStage = currentStage; sm.maxStage = maxStage; sm.stageMonsterCounter = stageMonsterCounter; gameManager.stageManager = sm; }
void Start() { GameMain.OnNextGame += UpdateUI; stageManager = FindObjectOfType <StageManager>(); startSequence = DOTween.Sequence(); SetStartSequence(); }
void Awake() { Assert.IsNull(instance); instance = this; this.ActorManager = new ActorManager(); this.StageManager = new StageManager(); }
public IEnumerator OnExecute() { StageManager.Resume(fade); while (true) { yield return(null); } }
public static StageManager Get() { if (instance == null) { instance = new StageManager(); } return(instance); }
/// <summary> /// 아이템을 사용 가능한 상태로 세팅합니다. /// </summary> /// <param name="itemData"></param> public virtual void Initialize(ItemData itemData, Player player, StageManager stageManager) { coordinate = new Vector2Int(itemData.posX, itemData.posY); transform.position = new Vector3(itemData.posX, 0, itemData.posY) * TilePositionSetting.Instance.tileInterval; value = itemData.value; this.player = player; this.stageManager = stageManager; }
// Use this for initialization void Start() { postCamera = GameObject.Find("PostCamera"); postCamera.SetActive(false); boxCollider = GetComponent <BoxCollider2D>(); stageManager = GameObject.Find("StageManager").GetComponent <StageManager>(); oldCurrentState = GameMain.GetCurrentState(); ChangeActivePlayer(); }
/// <summary> /// 入场结束 /// </summary> protected void EnterSceneOver() { m_effectCount++; if (m_effectCount >= (uiStageParts.Count + 1)) { ToolKit.delayCall(0.1f, WaitAnchor); StageManager.StageChangeOver(); } }
public void Setup(Unit actor, Path path, List<Unit> targetableUnits) { this.actor = actor; this.currentStage = CampaignManager.Instance.CurrentStage(); this.highlighter = currentStage.GetComponent<Highlighter>(); this.targetableUnits = targetableUnits; RecalculateHighlights(); }
public void Setup(Unit actor, Path path, List <Unit> targetableUnits) { this.actor = actor; this.currentStage = CampaignManager.Instance.CurrentStage(); this.highlighter = currentStage.GetComponent <Highlighter>(); this.targetableUnits = targetableUnits; RecalculateHighlights(); }
public override void Initialize() { rb = GetComponent <Rigidbody>(); tr = GetComponent <Transform>(); stageManager = tr.GetComponentInParent <StageManager>(); originMt = floorRd.material; MaxStep = 5000; }
public void BuildWorldReflections() { stageManager = GameObject.FindGameObjectWithTag("Stage").GetComponent<StageManager>(); bounds = stageManager.GetBounds(); ClearWorldReflections(); BuildReflections(new Vector3(bounds.size.x, 0.0f, 0.0f), ReflectionsX); BuildReflections(new Vector3(0.0f, bounds.size.y, 0.0f), ReflectionsY); BuildReflections(new Vector3(0.0f, 0.0f, bounds.size.z), ReflectionsZ); }
// Start is called before the first frame update void Start() { playerRigidbody = this.GetComponent <Rigidbody>(); manager = GameObject.FindGameObjectWithTag("StageManager").GetComponent <StageManager>(); Cursor.lockState = CursorLockMode.None; Cursor.visible = true; }
//public AudioClip audioClip; //AudioSource audioSource; // Use this for initialization void Start() { pos = gameObject.transform.position; ef_pos = effect.transform.position; stage_manager = GameObject.Find("GameController").GetComponent <StageManager>(); effect.transform.position = transform.position; //audioSource = gameObject.GetComponent<AudioSource>(); //audioSource.clip = audioClip; }
void Awake() { score = 0; total = 0; getMoney = 0; moneyScore = GameObject.Find("Canvas").transform.Find("moneyScore").gameObject.GetComponent <Text>(); moneyScore.enabled = false; StageManager = GameObject.Find("StageManager").GetComponent <StageManager>(); }
void Start() { gameManager = GameManager.Instance; stageManager = FindObjectOfType <StageManager>(); poolManager = FindObjectOfType <UnitPooling>(); spawnPosition = gameManager.GetUnitSpawnPosition(); spawnCostText = transform.GetChild(1).GetComponent <Text>(); }
void Awake() { if (instance != null && instance != this) { Destroy(gameObject); } instance = this; }
// Use this for initialization void Start() { SB = GetComponentInChildren <Scrollbar>(); SB.value = 1; SM = GameObject.Find("QuestManager").GetComponent <StageManager>(); GameObject.Find("Content/Work").GetComponent <Image>().enabled = false; GameObject.Find("Content/Fix").GetComponent <Image>().enabled = false; }
private void Awake() { if (Instance == null) { Instance = this; } _uiManager = FindObjectOfType <UIManager>(); }
void Start() { body2D = GetComponent <Rigidbody2D>(); rendered2D = GetComponent <SpriteRenderer>(); controller = GetComponent <PlayerController>(); stage = GetComponentInParent <StageManager>(); animator = GetComponent <Animator>(); defaultScale = transform.localScale.x; }
public void BuildWorldReflections() { stageManager = GameObject.FindGameObjectWithTag("Stage").GetComponent <StageManager>(); bounds = stageManager.GetBounds(); ClearWorldReflections(); BuildReflections(new Vector3(bounds.size.x, 0.0f, 0.0f), ReflectionsX); BuildReflections(new Vector3(0.0f, bounds.size.y, 0.0f), ReflectionsY); BuildReflections(new Vector3(0.0f, 0.0f, bounds.size.z), ReflectionsZ); }
// Use this for initialization void Start () { SM = GameObject.Find("StageManager").GetComponent<StageManager>(); player = GameObject.Find("PlayerManager").GetComponent<PlayerManager>(); p_position = GameObject.FindWithTag("player"); effect = (GameObject)Instantiate(ResourceLoad.PickGameObject("eskill_10")); effect.transform.position = new Vector3(p_position.transform.position.x, p_position.transform.position.y + 350, 0); SM.SetforcedMatrix(1, 1.0f); StartCoroutine(Act()); }
void Awake() { //シーンをまたいでも消えないオブジェクト if(singleInstance == null){ singleInstance = this; GameObject.DontDestroyOnLoad(this.gameObject); }else{ GameObject.Destroy(this.gameObject); } }
public void InGameHelpPause() { if (!LobbyHelp.activeInHierarchy) LobbyHelp.SetActive(true); stateManger = GameObject.FindObjectOfType<StageManager>(); stateManger.temp_phase = StageManager.stage_phase; StageManager.stage_phase = StageManager.StagePhase.PAUSE; }
private void BuildNewStage(List<UnitStats> playerArmy) { GameObject g = Instantiate(StagePrefab) as GameObject; currentStage = g.GetComponent<StageManager>(); currentStage.Build(playerArmy); BoundCameraToBoard b = mainCamera.GetComponent<BoundCameraToBoard>(); if (b == null) { b = mainCamera.gameObject.AddComponent<BoundCameraToBoard>(); } b.stage = currentStage.gameObject; }
// Use this for initialization void Start () { SM = GameObject.Find("StageManager").GetComponent<StageManager>(); player = GameObject.Find("PlayerManager").GetComponent<PlayerManager>(); p_position = GameObject.FindWithTag("player"); effect = (GameObject)Instantiate(ResourceLoad.PickGameObject("eskill_6")); effect.transform.position = p_position.transform.position; SM.SetforcedMatrix(1, 3.0f); StartCoroutine(Act()); // op.x = -60.0f; }
void Start() { talkManager = GameObject.Find("TalkManager").GetComponent<TalkManager>(); stageManager = GameObject.Find("StageManager").GetComponent<StageManager>(); charas = GameObject.FindGameObjectsWithTag("Character"); fpController = GetComponent<FirstPersonController>(); for(int i=0; i<charas.Length; i++){ character.Add(new CharacterViewController()); character[i] = charas[i].GetComponent<CharacterViewController>(); } }
// Use this for initialization void Start () { SM = GameObject.Find("StageManager").GetComponent<StageManager>(); effect = (GameObject)Instantiate(ResourceLoad.PickGameObject("eskill_8")); if (effect == null) { return; } effect.transform.position = new Vector3(GameObject.FindWithTag("player").transform.position.x, -800, 0); SM.SetforcedMatrix(1, 1.5f); StartCoroutine(Act()); }
public int cost(Unit actor, StageManager manager) { int sum = 0; foreach (Point p in points) { if (p == points[0]) { // Skip the starting point. continue; } sum += actor.cost(manager.tiles[p.x][p.y]); } return sum; }
public SignInViewModel( StageManager navigator, SessionState sessionState, AuthenticationService authenticator, SessionService sessionService, CourseSettingsService courseSettingsService) { this.navigator = navigator; this.sessionState = sessionState; this.authenticator = authenticator; this.sessionService = sessionService; this.courseSettingsService = courseSettingsService; }
void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } jsonFM = GameObject.Find("GameManager").GetComponent<JsonFileManager>(); }
public MainMenuViewModel( StageManager navigator, SessionState sessionState, AuthenticationService authenticator, ActivityService activityService, ActivityLauncher activityLauncher) { this.navigator = navigator; this.sessionState = sessionState; this.authenticator = authenticator; this.activityService = activityService; this.activityLauncher = activityLauncher; }
// Use this for initialization void Start() { text = Resources.Load<GameObject>("Prefabs/hud/Damage_Text"); SM = GameObject.Find("StageManager").GetComponent<StageManager>(); player = GameObject.Find("PlayerManager").GetComponent<PlayerManager>(); cutM = GameObject.Find("CutIn_panel").GetComponent<CCutinManager>(); for (int i = 0; i < HudEventManager.playernum; i++) { skill_num[i] = 0; skill_on[i] = false; skill_used[i] = false; } }
void Awake() { if(Instance==null){ Instance=this; } stageList.Add(new Stage(20,1,0)); stageList.Add(new Stage(15,2,0)); stageList.Add(new Stage(12,3,0)); stageList.Add(new Stage(10,2,1)); stageList.Add(new Stage(8,3,1)); stageList.Add(new Stage(8,2,2)); stageList.Add(new Stage(6,1,1)); stageList.Add(new Stage(6,2,1)); stageList.Add(new Stage(5,1,2)); stageList.Add(new Stage(5,2,2)); }
void Start() { SM = GameObject.Find("StageManager").GetComponent<StageManager>(); effect = (GameObject)Instantiate(ResourceLoad.PickGameObject("eskill_1")); if (effect == null) { return; } player = GameObject.Find("PlayerManager"); if (player == null) { return; } player.SendMessage("BeInvincible", 1.5f); SM.SetforcedMatrix(1, 1.5f); StartCoroutine(Act()); }
void Start () { panel = GameObject.Find("Content Panel").transform; canvas = GameObject.Find("Game").transform; if (File.Exists(Application.persistentDataPath + "/save.dat")) { Load(); } else { stageManager = new StageManager(this); monster = new Monster(stageManager.currentStage, MonsterRank.NORMAL, this); bossTimer = 30; heroes = new List<GameObject>(); heroes.Add(CreateButton(10, 2, "Sachulus The Great")); heroes.Add(CreateButton(100, 20, "Vetolus The Great")); heroes.Add(CreateButton(1000, 200, "Johnulus The Great")); heroes.Add(CreateButton(10000, 2000, "Gjappulus The Great")); heroes.Add(CreateButton(100000, 20000, "Holymoonus The Great")); heroes.Add(CreateButton(1000000, 200000, "Lukalus The Great")); } StartCoroutine (AutoTick ()); }
void Start() { PM = GameObject.Find("PlayerManager").GetComponent<PlayerManager>(); SM = GameObject.Find("StageManager").GetComponent<StageManager>(); if ((effect = (GameObject)Instantiate(ResourceLoad.PickGameObject("eskill_2"))) == null) { return; } for(int i = 0; i<PM.member_count; i++) { if(PM.players_info[i].position == Position.FIRST) { player = PM.players[i]; break; } } effect.transform.position = player.transform.position; SM.SetforcedMatrix(1, 4.0f); PM.SendMessage("BeInvincible", 6f); StartCoroutine(Act()); }
// Use this for initialization void Start() { stageManager = GameObject.FindObjectOfType<StageManager> (); this.hand = GameObject.Find ("hand"); this.handCount = this.hand.transform.FindChild ("HandCount").GetComponent<Text>(); this.hand.SetActive (false); this.position_list.Add(GameObject.Find("top_left").transform.position); this.position_list.Add(GameObject.Find("top_center").transform.position); this.position_list.Add(GameObject.Find("top_right").transform.position); this.position_list.Add(GameObject.Find("bottom_left").transform.position); this.position_list.Add(GameObject.Find("bottom_center").transform.position); this.position_list.Add(GameObject.Find("bottom_right").transform.position); this.position_list.Add(GameObject.Find("middle_center").transform.position); }
public LoadingViewModel(StageManager navigator) { this.navigator = navigator; }