// Use this for initialization
 void Start()
 {
     hb           = hitbox.GetComponent <Hitbox> ();
     hbsr         = hitbox.GetComponent <SpriteRenderer> ();
     sr           = GetComponent <SpriteRenderer> ();
     handNumber   = Random.Range(1, 3);
     scoreManager = GameObject.Find("Score Manager");
     sm           = scoreManager.GetComponent <ScoreManager> ();
     sui          = GetComponent <StackUI> ();
 }
 // Use this for initialization
 void Start()
 {
     sr           = GetComponent <SpriteRenderer> ();
     rb           = GetComponent <Rigidbody2D> ();
     rps          = GetComponent <RPSSystem> ();
     grounded     = true;
     tokenSpawner = GameObject.Find("TokenSpawner");
     ts           = tokenSpawner.GetComponent <TokenSpawner> ();
     sui          = GetComponent <StackUI> ();
 }