// Use this for initialization void Start() { hb = hitbox.GetComponent <Hitbox> (); hbsr = hitbox.GetComponent <SpriteRenderer> (); sr = GetComponent <SpriteRenderer> (); handNumber = Random.Range(1, 3); scoreManager = GameObject.Find("Score Manager"); sm = scoreManager.GetComponent <ScoreManager> (); sui = GetComponent <StackUI> (); }
// Use this for initialization void Start() { sr = GetComponent <SpriteRenderer> (); rb = GetComponent <Rigidbody2D> (); rps = GetComponent <RPSSystem> (); grounded = true; tokenSpawner = GameObject.Find("TokenSpawner"); ts = tokenSpawner.GetComponent <TokenSpawner> (); sui = GetComponent <StackUI> (); }