void rpsShiftController()
    {
        if (canShift == true)
        {
            if (Input.GetKeyDown(shift))
            {
                string loadUp = currentHand.Pop();
                if (loadUp == "Rock")
                {
                    handNumber = 1;
                    currentStackSize--;
                }
                if (loadUp == "Paper")
                {
                    handNumber = 2;
                    currentStackSize--;
                }
                if (loadUp == "Scissors")
                {
                    handNumber = 3;
                    currentStackSize--;
                }
                canShift = false;
                sui.unloadTheDeck();
            }
        }

        if (canShift == false)
        {
            shiftCooldown++;
        }

        if (shiftCooldown >= shiftCooldownLimit)
        {
            canShift      = true;
            shiftCooldown = 0;
        }
    }