Example #1
0
        public bool IsEqual(IResource resource)
        {
            if (resource is Entity)
            {
                var entity = resource as Entity;

                foreach (var sprite in entity.Sprites)
                {
                    if (!Sprites.Contains(sprite))
                    {
                        return(false);
                    }
                }

                foreach (var template in entity.Templates)
                {
                    if (!Templates.Contains(template))
                    {
                        return(false);
                    }
                }

                return(entity.ID != ID &&
                       entity.Filename != Filename &&
                       entity.Sprites.Count != Sprites.Count);
            }

            return(false);
        }
Example #2
0
        protected override void Update(GameTime gameTime)
        {
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back ==
                ButtonState.Pressed ||
                Keyboard.GetState().IsKeyDown(Keys.Escape))
            {
                Exit();
            }

            // TODO: Add your update logic here
            foreach (var item in Sprites)
            {
                item.Update(gameTime);
            }

            //agrego los nuevos sprites
            foreach (var item in newSprites)
            {
                if (Sprites.Contains(item))
                {
                    Sprites.Remove(item);
                }
                else
                {
                    Sprites.Add(item);
                }
            }
            newSprites.Clear();     //borro los nuevos sprites

            //pausa
            if (gameTime.TotalGameTime.Subtract(t_anterior) >
                new TimeSpan(0, 0, 0, 0, 100))
            {
                if (Keyboard.GetState().IsKeyDown(Keys.P))
                {
                    pausa      = !pausa;
                    t_anterior = gameTime.TotalGameTime;
                }
            }



            if (pausa)
            {
                return;
            }
        }