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C# (CSharp) Sprites.Cast Examples
Programming Language:
C# (CSharp)
Class/Type:
Sprites
Method/Function:
Cast
Examples at hotexamples.com:
1
C# (CSharp) Sprites.Cast - 1 examples found
. These are the top rated real world C# (CSharp) examples of
Sprites.Cast
from package BigDogs extracted from open source projects. You can rate examples to help us improve the quality of examples.
Frequently Used Methods
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Add(30)
Begin(24)
End(17)
Draw(16)
Clear(15)
ContainsKey(13)
AddRange(8)
ConvertToSprites(5)
Any(5)
DrawQuad(4)
Corpses_Neutral(3)
Display(3)
DrawString(3)
ExportYAML(3)
Find(3)
EnableTickEvent(2)
FetishBlowdart_Neutral(2)
CreateSprite(2)
CreateChildSprites(2)
DisableTickEvent(2)
Contains(2)
FetishBlowdart_Union(2)
FetishBlowdart_Enemy(2)
Draw2D(2)
Explosion(2)
Dispose(1)
EnableMouseMotionEvent(1)
DrawBlock(1)
Create_Sprites(1)
ElementAt(1)
FindAll(1)
DisableMouseMotionEvent(1)
GetTileSprite(1)
DisableMouseButtonEvent(1)
EnableMouseButtonEvent(1)
Critter_Union(1)
Critter_Enemy(1)
Count(1)
CreateUI(1)
Baseline(1)
AddSprite(1)
Animate(1)
AsBitArray(1)
Axe_Enemy(1)
Axe_Union(1)
Background_Union(1)
Base64ToSprite(1)
BaseDestroyed_Enemy(1)
BaseDestroyed_Union(1)
Base_Enemy(1)
Frequently Used Methods
Add (30)
Begin (24)
End (17)
Draw (16)
Clear (15)
ContainsKey (13)
AddRange (8)
ConvertToSprites (5)
Any (5)
DrawQuad (4)
Frequently Used Methods
Corpses_Neutral (3)
Display (3)
DrawString (3)
ExportYAML (3)
Find (3)
EnableTickEvent (2)
FetishBlowdart_Neutral (2)
CreateSprite (2)
CreateChildSprites (2)
DisableTickEvent (2)
Contains (2)
FetishBlowdart_Union (2)
FetishBlowdart_Enemy (2)
Draw2D (2)
Explosion (2)
Dispose (1)
EnableMouseMotionEvent (1)
DrawBlock (1)
Create_Sprites (1)
ElementAt (1)
Frequently Used Methods
Contains (2)
FetishBlowdart_Union (2)
FetishBlowdart_Enemy (2)
Draw2D (2)
Explosion (2)
Dispose (1)
EnableMouseMotionEvent (1)
DrawBlock (1)
Create_Sprites (1)
ElementAt (1)
FindAll (1)
DisableMouseMotionEvent (1)
GetTileSprite (1)
DisableMouseButtonEvent (1)
EnableMouseButtonEvent (1)
Critter_Union (1)
Critter_Enemy (1)
Count (1)
CreateUI (1)
Baseline (1)
AddSprite (1)
Animate (1)
AsBitArray (1)
Axe_Enemy (1)
Axe_Union (1)
Background_Union (1)
Base64ToSprite (1)
BaseDestroyed_Enemy (1)
BaseDestroyed_Union (1)
Base_Enemy (1)
Frequently Used Methods
FindAll (1)
DisableMouseMotionEvent (1)
GetTileSprite (1)
DisableMouseButtonEvent (1)
EnableMouseButtonEvent (1)
Critter_Union (1)
Critter_Enemy (1)
Count (1)
CreateUI (1)
Baseline (1)
AddSprite (1)
Animate (1)
AsBitArray (1)
Axe_Enemy (1)
Axe_Union (1)
Background_Union (1)
Base64ToSprite (1)
BaseDestroyed_Enemy (1)
BaseDestroyed_Union (1)
Base_Enemy (1)
Base_Union (1)
BigFlame (1)
CreateSpriteFromPng (1)
Bonus (1)
BonusPoint (1)
BringToFront (1)
BuildingShoot (1)
CardToSprite (1)
Cast (1)
Concat (1)
ContainsValue (1)
Convert_Sprites_From_Path (1)
AddNew (1)
CreateSpriteDXT5 (1)
GetZombieSprite (1)
Sprites Class Documentation
Example #1
0
Show file
File:
FireworksSim.cs
Project:
sansoy/iggy12345s_vault
public virtual ICollection <IFilable> GetAllAssets() { return(Sprites.Cast <IFilable>().ToList()); }
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