public void Draw(GraphicsDevice device) { level.Draw3dEntities(device, camera); level.Draw2dEntities(device, camera); if (curr_entity != null) { if (curr_entity is WallModelEntity) { (curr_entity as WallModelEntity).color = Color.Red; } if (curr_entity is StaticModelEntity) { if (use_walls) { (curr_entity as StaticModelEntity).color = Color.Red; } else { (curr_entity as StaticModelEntity).color = Color.White; } } curr_entity.Draw(device, camera); } else { cursor.Draw(device); } SpriteRenderer spriterenderer = SpriteRenderer.GetInstance(device); spriterenderer.Begin(null); spriterenderer.AddString(Resources.arial10px_font, string.Format("Level Name:[{0} | {1}.xml] Entities:{2}", level.name, level.id, level.Count), 20, 20, Color.Yellow); spriterenderer.AddString(Resources.arial10px_font, string.Format("Building Walls:{0}", use_walls), 20, 40, Color.Red); for (int i = 0; i < depth_values.Length; i++) { spriterenderer.AddString(Resources.arial10px_font, (curr_depth_index == i?">> ":" ") + depth_values[i].ToString(), 20, 60 + 12 * i); } spriterenderer.End(); }
public override void Draw(GraphicsDevice device) { PostProcessor postprocessor = PostProcessor.GetInstance(device); postprocessor.Blur(postprocessor.result_rt, postprocessor.result_rt, 0.5f + 8 * fade_value); SpriteRenderer spriterenderer = SpriteRenderer.GetInstance(device); spriterenderer.Begin(null); spriterenderer.AddString(font_title, title.ToUpper(), GetX(), GetY(), 0, title_scale, title_kerring, 0, 0, 0, new Color(1f, 1f, 1f, fade_value)); for (int i = 0; i < options.Length; i++) { spriterenderer.AddString(font_option, options[i].name.ToUpper(), GetOptionPositionX(i), GetOptionPositionY(i), 0, option_scale /*+ (options[i].value - default_intensity) * option_scale * 0.1f*/, option_kerring, 0, 0, 0, new Color(options[i].value, options[i].value, options[i].value, fade_value)); } spriterenderer.AddString(font_description, options[curr_option].desc.ToUpper(), GetX(), GetY() + (font_title.height * title_scale * 3) + options.Length * (font_option.height + font_option.height * 0.5f) * option_scale, 0, desc_scale, desc_kerring, 0, 0, 0, new Color(1f, 1f, 1f, fade_value / 2)); //spriterenderer.AddString(Resources.arial10px_font, string.Format("transition:{0:0.000} switch:{1:0.000} scroll:{2:0.000}", fade_value, time_1, time_2), x, y-12); spriterenderer.End(); }
public override void Draw(GraphicsDevice device, Camera camera) { PhysicsRenderer physicsrenderer = PhysicsRenderer.GetInstance(device); physicsrenderer.Draw(body, camera); SpriteRenderer spriterenderer = SpriteRenderer.GetInstance(device); spriterenderer.Begin(null); Vector3 proj = camera.Project(new Vector3(target, 0)); spriterenderer.AddString(Resources.arial10px_font, "x", proj.X, proj.Y); spriterenderer.End(); }
public override void Draw(GraphicsDevice device) { Menu parent = ((Menu)this.parent); float fade_value = parent.fade_value; float selected = parent.curr_option == index ? parent.selected_intensity : Menu.default_intensity; Color color; if (IsActive()) { color = new Color(Menu.default_intensity + 0.5f, Menu.default_intensity, Menu.default_intensity, fade_value); } else { color = new Color(selected, selected, selected, fade_value); } SpriteRenderer spriterenderer = SpriteRenderer.GetInstance(device); spriterenderer.Begin(null); spriterenderer.AddString(font, new_value ? "ON" : "OFF", x + offset, y, 0, Menu.option_scale, Menu.option_kerring, 0, 0, 0, color); spriterenderer.End(); }