Example #1
0
        public Floor(Zone zone)
        {
            m_zone = zone;

            m_backgroundRenderer = new SpriteRenderer(GrassTexture.Instance.SpriteSheet);
            m_backgroundInstance = m_backgroundRenderer.AddSprite(GrassTexture.Instance.Sprite);
        }
Example #2
0
        public Background(Camera camera)
        {
            m_camera = camera;

            m_backgroundTexture_01  = Texture2D.Load(typeof(Background).Assembly.GetManifestResourceStream("Test.Game_01.Textures.Background_01.png"));
            m_backgroundSheet_01    = new SpriteSheet(m_backgroundTexture_01);
            m_backgroundSprite_01   = m_backgroundSheet_01.AddSprite("", new Box2i(Vector2i.Zero, m_backgroundTexture_01.Size));
            m_backgroundRenderer_01 = new SpriteRenderer(m_backgroundSheet_01);
            m_backgroundInstance_01 = m_backgroundRenderer_01.AddSprite(m_backgroundSprite_01);

            m_backgroundTexture_02         = Texture2D.Load(typeof(Background).Assembly.GetManifestResourceStream("Test.Game_01.Textures.Background_02.png"));
            m_backgroundSheet_02           = new SpriteSheet(m_backgroundTexture_02);
            m_backgroundSprite_02          = m_backgroundSheet_02.AddSprite("", new Box2i(Vector2i.Zero, m_backgroundTexture_02.Size));
            m_backgroundRenderer_02        = new SpriteRenderer(m_backgroundSheet_02);
            m_backgroundInstance_02_First  = m_backgroundRenderer_02.AddSprite(m_backgroundSprite_02);
            m_backgroundInstance_02_Second = m_backgroundRenderer_02.AddSprite(m_backgroundSprite_02);
        }
Example #3
0
        public Player()
        {
            m_location  = new LocationComponent(this);
            m_rigidBody = new RigidBodyComponent(this, m_location);

            m_renderer = new SpriteRenderer(PlayerSprites.Instance);
            m_sprite   = m_renderer.AddSprite(PlayerSprites.Instance.StandRight);

            m_walkRightSequence = new SpriteSequence(
                PlayerSprites.Instance.WalkRight01,
                PlayerSprites.Instance.WalkRight02,
                PlayerSprites.Instance.WalkRight03,
                PlayerSprites.Instance.WalkRight04,
                PlayerSprites.Instance.WalkRight05,
                PlayerSprites.Instance.WalkRight06,
                PlayerSprites.Instance.WalkRight07,
                PlayerSprites.Instance.WalkRight08,
                PlayerSprites.Instance.WalkRight09,
                PlayerSprites.Instance.WalkRight10,
                PlayerSprites.Instance.WalkRight11
                );

            m_walkLeftSequence = new SpriteSequence(
                PlayerSprites.Instance.WalkLeft01,
                PlayerSprites.Instance.WalkLeft02,
                PlayerSprites.Instance.WalkLeft03,
                PlayerSprites.Instance.WalkLeft04,
                PlayerSprites.Instance.WalkLeft05,
                PlayerSprites.Instance.WalkLeft06,
                PlayerSprites.Instance.WalkLeft07,
                PlayerSprites.Instance.WalkLeft08,
                PlayerSprites.Instance.WalkLeft09,
                PlayerSprites.Instance.WalkLeft10,
                PlayerSprites.Instance.WalkLeft11
                );

            m_standRightSequence = new SpriteSequence(PlayerSprites.Instance.StandRight);
            m_standLeftSequence  = new SpriteSequence(PlayerSprites.Instance.StandLeft);
            m_jumpRightSequence  = new SpriteSequence(PlayerSprites.Instance.JumpRight);
            m_jumpLeftSequence   = new SpriteSequence(PlayerSprites.Instance.JumpLeft);
            m_duckRightSequence  = new SpriteSequence(PlayerSprites.Instance.DuckRight);
            m_duckLeftSequence   = new SpriteSequence(PlayerSprites.Instance.DuckLeft);
        }
Example #4
0
        public Player()
        {
            m_location  = new LocationComponent(this);
            m_rigidBody = new RigidBodyComponent(this, m_location);
            m_move      = new MoveComponent(this, m_location);
            m_life      = new LifeComponent(this, 100);
            m_box       = new Vector2(32, 32);
            m_weapons   = new Dictionary <string, Weapon>();

            m_renderer = new SpriteRenderer(PlayerSprites.Instance);
            m_sprite   = m_renderer.AddSprite(PlayerSprites.Instance.Front1);

            m_walkRightSequence = new SpriteSequence(
                PlayerSprites.Instance.Right1,
                PlayerSprites.Instance.Right2,
                PlayerSprites.Instance.Right3
                );

            m_walkLeftSequence = new SpriteSequence(
                PlayerSprites.Instance.Left1,
                PlayerSprites.Instance.Left2,
                PlayerSprites.Instance.Left3
                );

            m_walkFrontSequence = new SpriteSequence(
                PlayerSprites.Instance.Front1,
                PlayerSprites.Instance.Front2,
                PlayerSprites.Instance.Front3
                );

            m_walkBackSequence = new SpriteSequence(
                PlayerSprites.Instance.Back1,
                PlayerSprites.Instance.Back2,
                PlayerSprites.Instance.Back3
                );
        }
Example #5
0
        //public override void SetPosition(Vector2 position)
        //{
        //    m_location.SetPosition(position);
        //    m_box = new Vector2(24, 27);
        //}

        public override void SetSprite(SpriteRenderer renderer)
        {
            m_sprite = renderer.AddSprite(EnnemiesSprites.Instance.Z6Front1);
        }
Example #6
0
 public void SetSprite(SpriteRenderer renderer)
 {
     m_sprite = renderer.AddSprite(FireSprites.Instance.Camp1);
 }
Example #7
0
        public override void SetSprite(SpriteRenderer renderer)
        {
            m_sprite = renderer.AddSprite(TreesSprites.Instance.Arbre11);

            UpdateSprite(TimeSpan.Zero, GetSpriteSequence());
        }
Example #8
0
        public override void SetSprite(SpriteRenderer renderer)
        {
            m_sprite = renderer.AddSprite(BulletSprites.Instance.Bullet0);

            UpdateSprite(TimeSpan.Zero, GetSpriteSequence());
        }
Example #9
0
 public override void SetSprite(SpriteRenderer renderer)
 {
     m_sprite = renderer.AddSprite(EnemiesSprites.Instance.SlimeWalkRight1);
 }