SpriteRenderer mySprite = GetComponent(); mySprite.sprite = myNewSprite;
SpriteRenderer mySprite = GetComponent(); Color newColor = new Color(1, 0, 0, 1); // red mySprite.color = newColor;
SpriteRenderer mySprite = GetComponentIn this example, we're getting a reference to the SpriteRenderer component on a GameObject and then flipping it horizontally. All of these examples use the SpriteRenderer class from the UnityEngine package library in C# to manipulate sprite objects in 2D game development.(); mySprite.flipX = true;